[Coop] Colours Co-Op : : Map 1
Quote from bartsimpson94 on May 10, 2011, 11:11 amagree
agree
Quote from xdiesp on May 13, 2011, 4:11 pmFinished this one after a million tries doing the jump right: we tried to switch each other's position fast to jump the barrier, but we were too slow. In the end I just flinged myself high enough to both press a button and portal me from the slope in one go.
I made it but my friend stayed behind, realizing how either the map was glitched, or there was a cube hidden somewhere. Noclip and voil?.
Finished this one after a million tries doing the jump right: we tried to switch each other's position fast to jump the barrier, but we were too slow. In the end I just flinged myself high enough to both press a button and portal me from the slope in one go.
I made it but my friend stayed behind, realizing how either the map was glitched, or there was a cube hidden somewhere. Noclip and voil?.
Quote from Zahl on May 13, 2011, 7:31 pmGreat coop map. Probably the best so far, also like the design/coloring.
Today when I saw that part 2 is released, we wanted to play them both again, but we had the problem that when we finished this map, the screens just turned black, but colours2 didn't load. Had to use changelevel.
Great coop map. Probably the best so far, also like the design/coloring.
Today when I saw that part 2 is released, we wanted to play them both again, but we had the problem that when we finished this map, the screens just turned black, but colours2 didn't load. Had to use changelevel.
Quote from Hurricaaane on May 16, 2011, 7:46 pmCool map, I liked the unique visual and architectural identity of the map.
[spoiler]However, we were stuck for a while, doing assumptions:
- We first thought that the portalable buttons were color-coded so that eventually putting the right colored portal would allow it to stick in place (proven wrong quick). We did this assumption because the wall was flashing yellow, and the introduction room bears a red-tinted texture, whereas the main room was bearing a yellow tint.
- We tried to find a way to do an inclined fling (angular fling) using dirty ways (double funneling), which is a technique that works in Portal 1 but not in Portal 2 since you can't crouch-jump anymore
- The portal to you-know-what was placed completely by accident, resulting in an instant puzzle solving, and also raised one question:. Apart from the introductory little room about how buttons are different in Colours, it did seem that the main part of the puzzle can be solved without coop. Doesn't require 4 portals, and doesn't require button assistance. We proved that by individually solving the puzzle without the help of each other.[/spoiler]
Nonetheless, the visual appeal and care is a real plus, the puzzle itself is nicely constructed.
Cool map, I liked the unique visual and architectural identity of the map.
- We first thought that the portalable buttons were color-coded so that eventually putting the right colored portal would allow it to stick in place (proven wrong quick). We did this assumption because the wall was flashing yellow, and the introduction room bears a red-tinted texture, whereas the main room was bearing a yellow tint.
- We tried to find a way to do an inclined fling (angular fling) using dirty ways (double funneling), which is a technique that works in Portal 1 but not in Portal 2 since you can't crouch-jump anymore
- The portal to you-know-what was placed completely by accident, resulting in an instant puzzle solving, and also raised one question:
. Apart from the introductory little room about how buttons are different in Colours, it did seem that the main part of the puzzle can be solved without coop. Doesn't require 4 portals, and doesn't require button assistance. We proved that by individually solving the puzzle without the help of each other.
Nonetheless, the visual appeal and care is a real plus, the puzzle itself is nicely constructed.
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).
Quote from mickyficky on May 18, 2011, 11:17 amSulfaras wrote:Very nice desing and the custom voices make it very charming. but i dont like rooms where you have to search little gaps to place a portal or to find a cube. on my opinion portal is a puzzle not a game where you spent your time searching every room for little gaps. logic not searching for eastereggs.Seconded.
If the glass above the cube was completely see-through it might be fine too (you'd see that you need to go there and specifically look for it), but the way it is now it feels more like luck than puzzle solving.
Otherwise really cool map.
Seconded.
If the glass above the cube was completely see-through it might be fine too (you'd see that you need to go there and specifically look for it), but the way it is now it feels more like luck than puzzle solving.
Otherwise really cool map.
Quote from kirgothi on May 20, 2011, 10:23 pmGreat map. I love it when you get in a map, look and see what you think is the solution, then realize it wont work. Then, slowly find one piece of the puzzle at a time to get to the solution.
Great map. I love it when you get in a map, look and see what you think is the solution, then realize it wont work. Then, slowly find one piece of the puzzle at a time to get to the solution.
Quote from Djinndrache on May 24, 2011, 6:22 amI started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.
Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=snCjwx5ydAU
I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.
Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=snCjwx5ydAU
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from matchu on May 31, 2011, 8:51 pmWe felt really pro when we actually found it. Just sayin'. I didn't really mind it because of that xD
I'm glad it's a bit easier, according to the updates, but hopefully not tooo much easier.
We felt really pro when we actually found it. Just sayin'. I didn't really mind it because of that xD
I'm glad it's a bit easier, according to the updates, but hopefully not tooo much easier.
Quote from co0op on December 22, 2011, 3:48 pm
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We didn't mind [spoiler]the hidden cube[/spoiler], this map was fun!
[spoiler]There actually is no need for the second button, though. One can simply put a portal into the deep pit and one onto the floor underneath the button in the main room. Then you can press the button while flinging and have just enough time to put a portal on the angled wall and jump through it before the foldable wall comes down again.[/spoiler]
Cool, easy map with splendid looks!
5/5
We didn't mind
Cool, easy map with splendid looks!
5/5
