[Coop] btmap1_rc
Quote from BrokenTripod on August 1, 2011, 8:17 pmEDIT: There is a workshop version of this map located here: http://steamcommunity.com/sharedfiles/f ... d=89762722
I've been told that the file here doesn't work for Portal 2 anymore for some reason. It may have been an isolated incident.
Original post is under the spoiler tag.
[spoiler]A single coop test chamber that requires at minimum 15(?) portals to complete.A coop partner who has completed both the single player and the coop initiative is recommended.
Test chamber includes: aerial faith plate, button (untimed), redirection cube, hard light bridge, discouragement beam, and emancipation grids.
When completed, the map sends you back to the Hub. (Or, it should)
Installation instructions:
1. Create a folder in 'Portal 2portal2' called addons.
*If you have the Sixense MotionPack DLC, you will most likely have to create the folder in 'Portal 2portal2_sixense.'
2. Place your .VPK file inside the addons folder.
3. If Portal 2 was running during step 2, type the following in the console: update_addon_paths. Otherwise, skip to the next step.
4. To load a Co-op map, start a Co-op game with your friend, once you enter the hub type in console: changelevel mymap replace mymap with the name of your map.(EDIT: the name of the map is mp_coop_btmap1_rc should have specified earlier)
(EDIT2: Added a readme file with basic information)File Name: btmap1_rc-8-2-11.zip
File Size: 1.64?MiB
btmap1_rc[/spoiler]
EDIT: There is a workshop version of this map located here: http://steamcommunity.com/sharedfiles/f ... d=89762722
I've been told that the file here doesn't work for Portal 2 anymore for some reason. It may have been an isolated incident.
Original post is under the spoiler tag.
Quote from BrokenTripod on August 2, 2011, 3:31 pmScreenshots:
From me testing it in splitscreen mode.
EDIT: Also, if you've got a Reddit account and would like to upvote it, here's the link
Screenshots:
From me testing it in splitscreen mode.
EDIT: Also, if you've got a Reddit account and would like to upvote it, here's the link
Quote from Rubrica on August 2, 2011, 3:43 pmTry like this for the images:
- Code: Select all
[img]http://29.media.tumblr.com/tumblr_lp9xdaJBDH1qcykapo1_500.jpg[/img]
It worked for me in the preview pane.
Try like this for the images:
- Code: Select all
[img]http://29.media.tumblr.com/tumblr_lp9xdaJBDH1qcykapo1_500.jpg[/img]
It worked for me in the preview pane.
Quote from BrokenTripod on August 2, 2011, 3:53 pmIt appears that I'm not allowed to use the [img] BBCode as I'm a new member with..3 posts now. There's actually an error message in red that shows up when I try it. (I can't even preview it, actually)
Hopefully people will notice the links.
EDIT: Apparently it takes 3 posts before you can post using the img BBCode. Going to fix that now.
It appears that I'm not allowed to use the [img] BBCode as I'm a new member with..3 posts now. There's actually an error message in red that shows up when I try it. (I can't even preview it, actually)
Hopefully people will notice the links.
EDIT: Apparently it takes 3 posts before you can post using the img BBCode. Going to fix that now.
Quote from Rubrica on August 2, 2011, 4:21 pmFair enough; it's the same with the PM system. Anyway, to contribute something of worth to this topic, those screens lok lovely; it's nice to see someone using the proper floor textures instead of WALL textures for FLOORS. Even some of the campaign maps do this, and it drives me mad. However, those double lights on the corner there look a bit off; do you really need both of them? Anyway, loner that I am, I don't do co-op (heck, I don't do friends, full stop (I don't mean it that way, you sickos)), so that's the most I can contribute to this thread, but I loom forward to seeing someone play this. Have a nice day, and welcome to the forums.
Fair enough; it's the same with the PM system. Anyway, to contribute something of worth to this topic, those screens lok lovely; it's nice to see someone using the proper floor textures instead of WALL textures for FLOORS. Even some of the campaign maps do this, and it drives me mad. However, those double lights on the corner there look a bit off; do you really need both of them? Anyway, loner that I am, I don't do co-op (heck, I don't do friends, full stop (I don't mean it that way, you sickos)), so that's the most I can contribute to this thread, but I loom forward to seeing someone play this. Have a nice day, and welcome to the forums.
Quote from BrokenTripod on August 2, 2011, 7:00 pmYeah, I wasn't sure about the lighting as I was placing those about the map. I wanted to make sure the area was bright enough so people would not miss the button located near that location.
It does look a bit weird. If I ever do get around to updating the map, I'll probably rearrange the wall a bit.
Yeah, I wasn't sure about the lighting as I was placing those about the map. I wanted to make sure the area was bright enough so people would not miss the button located near that location.
It does look a bit weird. If I ever do get around to updating the map, I'll probably rearrange the wall a bit.
Quote from BrokenTripod on August 2, 2011, 11:56 pmYou know, if you try hard enough, you can play coop maps by yourself using the splitscreen mode that comes with Portal 2?
It's how all the testers test their maps. As long as you don't have to do a 2 person fling, it really isn't too difficult. It just means that you've got to do all the thinking yourself.
Click here for the developer wiki page about it.
You know, if you try hard enough, you can play coop maps by yourself using the splitscreen mode that comes with Portal 2?
It's how all the testers test their maps. As long as you don't have to do a 2 person fling, it really isn't too difficult. It just means that you've got to do all the thinking yourself.
Click here for the developer wiki page about it.
Quote from Rubrica on August 3, 2011, 2:57 pmOh, I know - and I have tried it before - but I just find it's too tedious. Still, though, if I get the time, I might make a special effort for this map.
By the way, for future reference, double posting usually tends to incur the wrath of the forum gods - unless you need people to know there's been a new post, it's best to stick with an edit usually. Just thought I'd let you know.
Oh, I know - and I have tried it before - but I just find it's too tedious. Still, though, if I get the time, I might make a special effort for this map. By the way, for future reference, double posting usually tends to incur the wrath of the forum gods - unless you need people to know there's been a new post, it's best to stick with an edit usually. Just thought I'd let you know.
Quote from BrokenTripod on August 3, 2011, 3:15 pmAhh, right, as with most forums.
I was just afraid you might have looked at the thread already in the 5 hours it took to remember to post about split screen and therefore would not see the edit.
It definitely is a bit tedious, I'll agree. It is a bit satisfying when you pull off a tricky maneuver that can't be done with both bots standing on solid ground, though.
EDIT: Doesn't look like there's a way for me to combine my posts and delete the extra. That's too bad.
Ahh, right, as with most forums.
I was just afraid you might have looked at the thread already in the 5 hours it took to remember to post about split screen and therefore would not see the edit.
It definitely is a bit tedious, I'll agree. It is a bit satisfying when you pull off a tricky maneuver that can't be done with both bots standing on solid ground, though.
EDIT: Doesn't look like there's a way for me to combine my posts and delete the extra. That's too bad.
Quote from xdiesp on August 3, 2011, 3:26 pmBuilt vertically, looks and play solid despite a minor chokepoint. Appearances being very polished if a bit gray, puzzles themselves revolved around fizzlers as to say very logical which is always a bonus here. Suggested.
By "chokepoint" I mean having to stand inside a portal between the floor and a slated panel: while not difficult, it's uncanonical and might prove a bump for some.
Built vertically, looks and play solid despite a minor chokepoint. Appearances being very polished if a bit gray, puzzles themselves revolved around fizzlers as to say very logical which is always a bonus here. Suggested.
By "chokepoint" I mean having to stand inside a portal between the floor and a slated panel: while not difficult, it's uncanonical and might prove a bump for some.