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[Coop] Aquillians United Cooperative Test 00001

A short coop map, with a few suprises thrown in.
This is my first Portal 2 map, I hope you enjoy it

File Name: Aquillians_United_Cooperative_Test_00001.rar
File Size: 1.33 MiB
Click here to download Aquillians United Cooperative Test 00001

What a collection of bad ideas: beyond the unprofessional look of it all, you feel (as you are) constricted in a poorly assembled puzzle.

Room 1: could have been 10 times smaller; you can funnel yourself to the door, but it's empty (surprise! urr...); no dotted lines for the buttons; flinging yourself to the right side won't raise the panels... you have to touch a portion of the field right where the panels are (why so specific). We actually found out by portaling ourselves to the little wall of the panels structure, and jumped up to the field.

Room 2: no fizzler in here, you can bring the other funnel in; why isn't there a second respawn room for this; no dotted lines; please no more cheap "surprises". Surprise me with a good map.

the hills are alive... with the sound of music

Disqualified I guess. Me and Hober can't even run it. This happens.

Code: Select all
12:31 AM - >f7> Hober: Ping?
12:31 AM - >f7> msleeper: This map hacked my gibson
12:31 AM - >f7> msleeper: Wow froe the game and output some core dump shit in the console.
12:31 AM - >f7> msleeper: haha screenshot mode worked
12:31 AM - >f7> Hober: Raw
PKT  >>  ?...?....?).?..? ....... eb040000 d0070000 01852903 c80e80e3 20000000 00000000   
PKT  >>  .... ... (?...--?m??-.? 00000000 20050000 2028ae2e 8d8d2d2d cc6deeab ca2d8dae   
PKT  >>  ??k??.?L.?.??l??....& 8cec6be8 ed0dae4c 2e8c2ecd aeec8baa 6c8eee0b 06060626
12:31 AM - >f7> Hober: That kinda shit?
12:32 AM - >f7> msleeper: There it goes
12:32 AM - >f7> msleeper: yeah
12:32 AM - >f7> msleeper: YOu get it too?
12:32 AM - >f7> Hober: Yep
12:32 AM - >f7> msleeper: DQ?
12:32 AM - >f7> Hober: DQ?
12:32 AM - >f7> msleeper: hahaha
12:32 AM - >f7> Hober: So say we all
12:32 AM - >f7> msleeper: And it is so.
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Sorry if the map didn't load, there was a (1) added to the end of the filename which stopped it from working. It's been fixed now.
And to xdiesp, the reason it probably looked unprofessional was because it was my first Portal map. I missed out on a few things I would like to have added, like the indicator lights, but ran out of time. Any subsequent maps I make will be a lot more polished, and they can only get better. (hopefully...)
I will polish this map some more, and resubmit it, and hopefully that will help.
However, I'm not sure what you mean by some of the problems you cited. I know there are no indicator lights, but I'm not sure about the other problems. It may just be I never noticed them. I'll check it out, and see what I can do.