[Coop] Aperture Valentine - The advanced chambers

Quote from josepezdj on March 2, 2013, 3:48 amOK, I updated the map changing the layout for the last part of chamber 2. Hopefully now the intended solution is the only one to perform
Now it has to be more challenging.
I took the chance to increase the time in the column timer after being asked to, since the intention is not much a timing puzzle than logical one. I only established that tight time in order to avoid a possible exploit of the final solution.
OK, I updated the map changing the layout for the last part of chamber 2. Hopefully now the intended solution is the only one to perform Now it has to be more challenging.
I took the chance to increase the time in the column timer after being asked to, since the intention is not much a timing puzzle than logical one. I only established that tight time in order to avoid a possible exploit of the final solution.
Quote from Lpfreaky90 on March 27, 2013, 4:07 pmAmazing map
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I didn't play the second part yet (shame on me) but together with Lonewolf we solved science!
http://www.youtube.com/watch?v=enObmxbxHdE&feature=youtu.beThe map is an amazing combination of logic.
Room 1 might be a bit overwhelming at first but the indicators are clear; the colors help to distinguish between the different ones and the numbers are also very helpful. The timer in the first room is also much better now than it was before, it's really a part of the puzzle, not a timed puzzle anymore!As for part 2: WOW! Careful planning, careful thinking will finally get you to the intended solution. The second puzzle is absolutely amongst my favorite coop puzzles of all time. Amazing =D
6/5Edit: sorry for the low framerate and quality on the video; I was experiencing some problems with portal
Amazing map
I didn't play the second part yet (shame on me) but together with Lonewolf we solved science!
http://www.youtube.com/watch?v=enObmxbxHdE&feature=youtu.be
The map is an amazing combination of logic.
Room 1 might be a bit overwhelming at first but the indicators are clear; the colors help to distinguish between the different ones and the numbers are also very helpful. The timer in the first room is also much better now than it was before, it's really a part of the puzzle, not a timed puzzle anymore!
As for part 2: WOW! Careful planning, careful thinking will finally get you to the intended solution. The second puzzle is absolutely amongst my favorite coop puzzles of all time. Amazing =D
6/5
Edit: sorry for the low framerate and quality on the video; I was experiencing some problems with portal
Quote from LoneWolf2056 on March 27, 2013, 9:38 pmExcellent map, definitely enjoyed the 2nd part the most, really heavily thinking with portals, 4 of them and making sure both players put the right colour portals in the right place.
Me and Lp solved science, well lp did and I am just awesome at following instructions
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Pretty much mostly legitimate, except for a few noclips and a cube spawn
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6/5 like lp
Excellent map, definitely enjoyed the 2nd part the most, really heavily thinking with portals, 4 of them and making sure both players put the right colour portals in the right place.
Me and Lp solved science, well lp did and I am just awesome at following instructions
Pretty much mostly legitimate, except for a few noclips and a cube spawn
6/5 like lp

Quote from josepezdj on April 1, 2013, 11:50 amThank you so much for the feedback Lp and Lonewolf!!
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I enjoyed the video much, even the first part with that terrible lag. It's strange that though, and due to Lp's comment when you were about to leave ther airlock room (the areaportals should close now and hopefully the lag will be reduced... or something like that
), I'd like to say that of course there are areaportals in both exit doors, and they are closed on map's spawn, and all the time through, exacept when you open them hitting the final laser_catcher. I'll take a look to the optimisation in that room anyway, but you know, it's really difficult to do much more due to the open area it is...
Ha! about solution for 2nd chamber well, it needs yet another tweak to force my real intended way!
But the intended one needs all of your moves though (momentum, portal replacement, much logic, cooperation and flinging!)
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Let nme think over it (and have the time), and I'll release an update for it.
Thank you so much again for the feedback, and the awesome comments and rating!
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Cheers!
EDIT
Version 1.3 is up now. I hope you try at least chamber 2 and try a solution for it
Feedback is much appreciated!
Thank you so much for the feedback Lp and Lonewolf!!
I enjoyed the video much, even the first part with that terrible lag. It's strange that though, and due to Lp's comment when you were about to leave ther airlock room (the areaportals should close now and hopefully the lag will be reduced... or something like that ), I'd like to say that of course there are areaportals in both exit doors, and they are closed on map's spawn, and all the time through, exacept when you open them hitting the final laser_catcher. I'll take a look to the optimisation in that room anyway, but you know, it's really difficult to do much more due to the open area it is...
Ha! about solution for 2nd chamber well, it needs yet another tweak to force my real intended way! But the intended one needs all of your moves though (momentum, portal replacement, much logic, cooperation and flinging!)
Let nme think over it (and have the time), and I'll release an update for it.
Thank you so much again for the feedback, and the awesome comments and rating!
Cheers!
EDIT
Version 1.3 is up now. I hope you try at least chamber 2 and try a solution for it Feedback is much appreciated!
Quote from Vislike on October 2, 2013, 5:00 pmJust finished this map with my coop partner and i must say this is one of the, if not the best map we have played so far. Really great work with the map, was really fun to figure it all out.
Only time we had to use sv_cheat was to suicide blue when [spoiler]he got stuck inside where you are supposed to point the laser in the first chamber and orange was not in a position to reverse the gravity field[/spoiler]. We accidentally killed the cube a few times but when we knew how to get it, it was really smooth to get the cube again so no need for noclip since it was not that much of backtracking.
Just finished this map with my coop partner and i must say this is one of the, if not the best map we have played so far. Really great work with the map, was really fun to figure it all out.
Only time we had to use sv_cheat was to suicide blue when

Quote from josepezdj on October 3, 2013, 4:48 amVislike wrote:Just finished this map with my coop partner and i must say this is one of the, if not the best map we have played so far. Really great work with the map, was really fun to figure it all out.Thank you so much for your words!!
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I'm happy to hear that you enjoyed it that much! But I'm even happier to know that ppl keep playing it still
Vislike wrote:Only time we had to use sv_cheat was to suicide blue when he got stuck inside where you are supposed to point the laser in the first chamber and orange was not in a position to reverse the gravity field.Oh, thanks for pointing that out, you are the first one to mention this, so I'll have to take a look into that asap!
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Thanks for your feedback! I really appreciate it! Cheers!
Thank you so much for your words!!
I'm happy to hear that you enjoyed it that much! But I'm even happier to know that ppl keep playing it still
Oh, thanks for pointing that out, you are the first one to mention this, so I'll have to take a look into that asap!
Thanks for your feedback! I really appreciate it! Cheers!