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Compile error and other questions

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FelixGriffin wrote:
Add in an ambient_generic entity for the right sound.

Ok because i thought that the animations them self had sound without you having to add it.

Some do. Not all.

Falsi sumus crusto!

Here comes another question:

Apparently i can't use the texture nature/blendrockdirt_tunnel103b to make rocky textures on the walls and roofs. It only looks the same as the blenddirt texture. Anyone knows why the texter wont look like it does on the texture catalog and other maps (which i have checked)?

Blend textures are put on top of others to blend them. You want a texture like "caverockwall".

Falsi sumus crusto!

Avoid textures with "blend" in the title. Those are for use on displacements, where you can set an alpha value per vertex to blend between two textures.
They don't work properly on normal brushes.

(Look up "displacement" on the VDC to find out more.)

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
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FelixGriffin wrote:
Blend textures are put on top of others to blend them. You want a texture like "caverockwall".

And where can I find this texture since I cant find it in the texture catalog?

I'm sorry, that's probably not the right name. Search for nature.

Falsi sumus crusto!

Nop, cant find it could somebody give me the right texture name for cave-rocky texture?

It is a nature texture. Usually it looks like a big grey surface, but that instantly changes when you make it a displacement, because it's a blend texture :)

Ahh... it worked when using the displacement thingy. Thank you!

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