Compile error and other questions
Quote from Eternalz on July 9, 2012, 5:02 pmFelixGriffin wrote:Add in an ambient_generic entity for the right sound.Ok because i thought that the animations them self had sound without you having to add it.
Ok because i thought that the animations them self had sound without you having to add it.
Quote from FelixGriffin on July 9, 2012, 5:11 pmSome do. Not all.
Some do. Not all.
Quote from Eternalz on July 15, 2012, 4:57 pmHere comes another question:
Apparently i can't use the texture nature/blendrockdirt_tunnel103b to make rocky textures on the walls and roofs. It only looks the same as the blenddirt texture. Anyone knows why the texter wont look like it does on the texture catalog and other maps (which i have checked)?
Here comes another question:
Apparently i can't use the texture nature/blendrockdirt_tunnel103b to make rocky textures on the walls and roofs. It only looks the same as the blenddirt texture. Anyone knows why the texter wont look like it does on the texture catalog and other maps (which i have checked)?
Quote from FelixGriffin on July 15, 2012, 6:31 pmBlend textures are put on top of others to blend them. You want a texture like "caverockwall".
Blend textures are put on top of others to blend them. You want a texture like "caverockwall".
Quote from HMW on July 16, 2012, 7:21 amAvoid textures with "blend" in the title. Those are for use on displacements, where you can set an alpha value per vertex to blend between two textures.
They don't work properly on normal brushes.(Look up "displacement" on the VDC to find out more.)
Avoid textures with "blend" in the title. Those are for use on displacements, where you can set an alpha value per vertex to blend between two textures.
They don't work properly on normal brushes.
(Look up "displacement" on the VDC to find out more.)
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from Eternalz on July 16, 2012, 5:35 pmFelixGriffin wrote:Blend textures are put on top of others to blend them. You want a texture like "caverockwall".And where can I find this texture since I cant find it in the texture catalog?
And where can I find this texture since I cant find it in the texture catalog?
Quote from FelixGriffin on July 16, 2012, 6:57 pmI'm sorry, that's probably not the right name. Search for nature.
I'm sorry, that's probably not the right name. Search for nature.
Quote from Lpfreaky90 on July 16, 2012, 8:52 pmIt is a nature texture. Usually it looks like a big grey surface, but that instantly changes when you make it a displacement, because it's a blend texture
It is a nature texture. Usually it looks like a big grey surface, but that instantly changes when you make it a displacement, because it's a blend texture