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Clear Water

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MasterLagger wrote:
Ok, where is the water texture? I can't find it.
Its called nature/toxicslime002a_beneath

Isn't that just brown water?
Anyway, half life 2's water is clear try looking it up.

HL2 textures aren't in Portal 2.

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MasterLagger wrote:
HL2 textures aren't in Portal 2.

Though you download custom textures from the web.
Or make your own custom texture here: http://www.gamebanana.com/tuts/5072 I'm not sure if this water is clear or just translucent

There is only one water texture that is perfect for Portal 2(nature/toxicslime002a_beneath). I NEED to find that one. It's clear, but I need to edit the $bottommaterial.

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You also need GCFscape so you can decompile the texture/model/everything package. The package is in the portal 2 folder and it's called something like Dir_01.vpk It will have all of the textures and models in it.

Take out all that materials associated with that particular .vmt (all of its .vtf files) and make a folder in Portal 2/Portal 2/Materials/Mytextures. Drag all these .vtf files and the .vmt into it and open up the .vmt. In it, you first must edit the path on the hard drive that it needs to access the .vtf files from to "Materials/Mytextures/ <.vtf name here> "

Now once that's all set you can continue to edit all the stuff inside the .vmt file.

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*facepalm*
STILL can't find it. If anyone would do me a favor and PM a copy of "nature/toxicslime002a_beneath" to me, I would be less likely to scream.

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I know this probably doesnt help much, but it might; nature/water_bottomless_pit_01 likes pretty clear when its only 8 units deep.

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Tried it, but it wasn't good. Perhaps there is a way to change the underwater fog?

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MasterLagger wrote:
Tried it, but it wasn't good. Perhaps there is a way to change the underwater fog?

There is, but I don't know the code
Check here: http://developer.valvesoftware.com/wiki ... Parameters

Well, this involves coding which I'm not at all good at. I think I'll just stick with the nature/toxicslime002a_beneath texture regardless with the surface missing a $bottomtexture. I really do appreciate everyone's ideas for this, but I don't think I can do this. *Screams like a Rabbid*

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