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Change the roll of an object through DoEntFire?

Hello. I am wondering if it's possible to change the roll rotation of an object with an input. "SetRoll" does not seem to exist. I am using VScript with DoEntFire. I have tried using self.SetAngles(QAngle) but it says "the index 'QAngle' does not exist," and also I would like to only change the roll of the object without affecting the other angles. I apologize if this question is too vague, and I will give more information on my problem if I need to. Any help would be appreciated. Thank you!