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Can Someone Light My Map Please?

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:suckitbitch:

Closed.

Why can't YOU do it?

12 Angry Tests
"I hear voices. But I ignore them and I just carry on killing."

Why not just do it yourself? It would literally require reading a lighting tutorial on the developer's wiki which would take about 10 minutes.

Red flickering light is usually a bad idea. It distracts and it can cause problems for some people (things like epileptic attacks). If you want an effect a slow flicker where the lights slowly becomes darker and then lighter again is probalby better. This should be enhanced by the map's design.

As for the cyan blue; that's like green and blue on full brightness and red off. (or in hammer terms: 0 255 255), if a red (255 0 0) light is shining on your surface it will influence the color, probably making it appear darker. So I wouldn't do that, since I don't see how you would have that blue color thingy outside testing chambers and I don't see how you would have a red flashing light inside a test chamber.

As for the rewards:
* Who has 20 maps laying around to be playtested? Not much people I guess ;)
* Give all your maps a thumbsup: seriously? It's supposed to be a rating system, not a popularity contest... I think that honest feedback would be better. I prefer to have a thumbsdown with an explanation why than a thumbsup because I helped someone...

Just my two cents... ;)

Lpfreaky90 wrote:
Stuff

This. Couldn't agree more.

Though lp, I think the "playtest" means just a playthrough, as plenty of people usually beg for those...

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Lpfreaky90 wrote:
Red flickering light is usually a bad idea. It distracts and it can cause problems for some people (things like epileptic attacks). If you want an effect a slow flicker where the lights slowly becomes darker and then lighter again is probalby better. This should be enhanced by the map's design.

Just my two cents... ;)

Well, obviously it couuld trigger Epileptic attacks, though people who suffer from them are supposed to consult their doc before playing video games anyways. Idk how to make it fade and un fade, right now I'm just using the "light" entity (it looks horrible because theres a bright spot on the wall where it is and then hardly any other light), is there anything else I can do? Or can I adjust the brightness on one so that I can move one to the mid of a room and turn it up? I've looked through the options on it and I don't see how...

Anyway... I guess I should read a tutorial about it. I always forget about tutorials..

Alexander Bell wrote:
Lpfreaky90 wrote:
Red flickering light is usually a bad idea. It distracts and it can cause problems for some people (things like epileptic attacks). If you want an effect a slow flicker where the lights slowly becomes darker and then lighter again is probalby better. This should be enhanced by the map's design.

Just my two cents... ;)

Well, obviously it couuld trigger Epileptic attacks, though people who suffer from them are supposed to consult their doc before playing video games anyways. Idk how to make it fade and un fade, right now I'm just using the "light" entity (it looks horrible because theres a bright spot on the wall where it is and then hardly any other light), is there anything else I can do? Or can I adjust the brightness on one so that I can move one to the mid of a room and turn it up? I've looked through the options on it and I don't see how...

Anyway... I guess I should read a tutorial about it. I always forget about tutorials..

It has nothing to do with epileptic attacks. Most people just find it annoying as hell.

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Lpfreaky90 wrote:
Red flickering light is usually a bad idea. It distracts and it can cause problems for some people (things like epileptic attacks). If you want an effect a slow flicker where the lights slowly becomes darker and then lighter again is probalby better. This should be enhanced by the map's design.

Uh, no. It takes more than a red flickering light to trigger an epileptic seizure. I would know since I used to have epilepsy.

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MasterLagger wrote:
Lpfreaky90 wrote:
Red flickering light is usually a bad idea. It distracts and it can cause problems for some people (things like epileptic attacks). If you want an effect a slow flicker where the lights slowly becomes darker and then lighter again is probalby better. This should be enhanced by the map's design.

Uh, no. It takes more than a red flickering light to trigger an epileptic seizure. I would know since I used to have epilepsy.

I think (though if you had Epilepsy you probably know better) that if it's really severe, any kind of flashing thing can set it off (in an MMORPG I play there is this one area with some lightning monsters on some storm clouds, you have to click through like 5 warning screens about the flashing and Epilepsy before you can go in).

Well... it seems like I have it all lit up nicely... or, well, it did... but now it's all fucked up. For some reason, everything is pitch black except for the objects like 2 pixels away from the light (even though it's range is like 99999999999999999), and those items are the color of the light as if ent_fire color was used on them, and not even the walls near the light glow.

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