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Can physics object be made to hurt the player like portal

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it's actually one of the "features" of portal I'm happy about that disappeared.
It was highly frustrating to get killed by a high speed cube or camera.

I'm with Lord_Blex; What good would that do?.

I was actually replying to Goldenknighttim, I just forgot to press quote.
But since this doesn't happen either, it only makes sense to remove any momentum-based damage.

- Science isn't about why, it's about why not!

Well, to me, the hurting gave realism to the game. Isn't there Sci-Fi enough already with the portals, teleportation, the long fall boots, etc. that you also want to remove those effects or "features"? Come on guys!!

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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josepezdj wrote:
Well, to me, the hurting gave realism to the game. Isn't there Sci-Fi enough already with the portals, teleportation, the long fall boots, etc. that you also want to remove those effects or "features"? Come on guys!!

I agree and come on how is a freakin hard metal cube flying at you from a faith plate not going to hurt, she only has a t-shirt on not a metal suit. ;D

Feeling AWESOME!!!!

And why else would they have that sign with a cube hitting someone on the head... :D

Feeling AWESOME!!!!

I have an idea why not parent a trigger_hurt to the cube and then have a trigger_multiple over the trigger_hurt to deactivate it...oh then it would deactivate before it hurts u...lol

Feeling AWESOME!!!!
lord_blex wrote:
I was actually replying to Goldenknighttim, I just forgot to press quote.
But since this doesn't happen either, it only makes sense to remove any momentum-based damage.

Lol, Sorry, I misunderstood the question.

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