Can physics object be made to hurt the player like portal
Quote from Lpfreaky90 on June 28, 2013, 8:51 amit's actually one of the "features" of portal I'm happy about that disappeared.
It was highly frustrating to get killed by a high speed cube or camera.I'm with Lord_Blex; What good would that do?.
it's actually one of the "features" of portal I'm happy about that disappeared.
It was highly frustrating to get killed by a high speed cube or camera.
I'm with Lord_Blex; What good would that do?.
Quote from lord_blex on June 28, 2013, 1:40 pmI was actually replying to Goldenknighttim, I just forgot to press quote.
But since this doesn't happen either, it only makes sense to remove any momentum-based damage.
I was actually replying to Goldenknighttim, I just forgot to press quote.
But since this doesn't happen either, it only makes sense to remove any momentum-based damage.

Quote from josepezdj on June 28, 2013, 3:29 pmWell, to me, the hurting gave realism to the game. Isn't there Sci-Fi enough already with the portals, teleportation, the long fall boots, etc. that you also want to remove those effects or "features"? Come on guys!!
Well, to me, the hurting gave realism to the game. Isn't there Sci-Fi enough already with the portals, teleportation, the long fall boots, etc. that you also want to remove those effects or "features"? Come on guys!!
Quote from kai13XD on June 28, 2013, 3:57 pmjosepezdj wrote:Well, to me, the hurting gave realism to the game. Isn't there Sci-Fi enough already with the portals, teleportation, the long fall boots, etc. that you also want to remove those effects or "features"? Come on guys!!I agree and come on how is a freakin hard metal cube flying at you from a faith plate not going to hurt, she only has a t-shirt on not a metal suit. ;D
I agree and come on how is a freakin hard metal cube flying at you from a faith plate not going to hurt, she only has a t-shirt on not a metal suit. ;D
Quote from kai13XD on June 28, 2013, 4:13 pmI have an idea why not parent a trigger_hurt to the cube and then have a trigger_multiple over the trigger_hurt to deactivate it...oh then it would deactivate before it hurts u...lol
I have an idea why not parent a trigger_hurt to the cube and then have a trigger_multiple over the trigger_hurt to deactivate it...oh then it would deactivate before it hurts u...lol
Quote from Goldenknighttim on June 28, 2013, 6:53 pmlord_blex wrote:I was actually replying to Goldenknighttim, I just forgot to press quote.
But since this doesn't happen either, it only makes sense to remove any momentum-based damage.Lol, Sorry, I misunderstood the question.
But since this doesn't happen either, it only makes sense to remove any momentum-based damage.
Lol, Sorry, I misunderstood the question.