Quote from
Skotty on March 9, 2013, 6:51 am
TopHATTwaffle wrote:
This is kinda true? You can only have one _RT_camera on for each PVS (potentially visible set).
Should be, at least in all Source games so far only one actve camera is standard without code modification.
TopHATTwaffle wrote:
I think he was asking how to get the image on the camera to be higher-res.
I guess just a bigger texture could probably solve the problem.
TopHATTwaffle wrote:
This is kinda true? You can only have one _RT_camera on for each PVS (potentially visible set).
Should be, at least in all Source games so far only one actve camera is standard without code modification.
TopHATTwaffle wrote:
I think he was asking how to get the image on the camera to be higher-res.
I guess just a bigger texture could probably solve the problem.