Quote from
Fracture on September 8, 2012, 12:20 am
wrathofmobius wrote:
Use a func_tank (a brush entity)
Place a logic_auto with the output OnMapSpawn->func_tank->SetTargetEntityName->!player. Check the "Active" flag to have it active from the beginning. I believe you then just parent your brush entity to the func_tank.
would that function any different in coop?
wrathofmobius wrote:
Use a func_tank (a brush entity)
Place a logic_auto with the output OnMapSpawn->func_tank->SetTargetEntityName->!player. Check the "Active" flag to have it active from the beginning. I believe you then just parent your brush entity to the func_tank.
would that function any different in coop?
Just when I think I understand the system, it changes on me.
Quote from
Fracture on October 22, 2012, 1:39 am
i finally got around to implementing this, but i don't see anything that allows me to adjust its turn speed
i finally got around to implementing this, but i don't see anything that allows me to adjust its turn speed
Just when I think I understand the system, it changes on me.
Quote from
Fracture on October 22, 2012, 12:28 pm
i wish the wiki was this descriptive
i wish the wiki was this descriptive
Just when I think I understand the system, it changes on me.