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Button and trigger exclusions

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wrathofmobius wrote:
Use a func_tank (a brush entity)
Place a logic_auto with the output OnMapSpawn->func_tank->SetTargetEntityName->!player. Check the "Active" flag to have it active from the beginning. I believe you then just parent your brush entity to the func_tank.

would that function any different in coop?

Just when I think I understand the system, it changes on me.

In Coop it may be that !player is just the last connected or the server host, so the first connected.
The TargetEntityName player are both, since both players are the entity "player".
You could also use !red and !blue, their unique "proxy"-names.

i finally got around to implementing this, but i don't see anything that allows me to adjust its turn speed

Just when I think I understand the system, it changes on me.

I have the same impression with Fracture.

_______________
"Some guys are the type of people who bring brass knuckle site to a fight. I've always thought it prudent to bring some running shoes."

Fracture wrote:
i finally got around to implementing this, but i don't see anything that allows me to adjust its turn speed

Yaw rate is the speed of the left/right movement of the func_tank if that's what you're asking. And the Yaw range, the range of left/right movement in degrees...

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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i wish the wiki was this descriptive

Just when I think I understand the system, it changes on me.
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