Bounce on blue gel through portal across gap...help, please?
Quote from Lpfreaky90 on March 28, 2013, 5:42 pmMevious wrote:I think I see what you mean from the image. Could you make the white tile at the bottom only have room for one portal? Maybe I'm misunderstanding the "ninja jump thing" though.Or maybe use a placement helper with a rather big radius (say 128) to make sure you can have a bigger surface but still only can place it there?
Or maybe use a placement helper with a rather big radius (say 128) to make sure you can have a bigger surface but still only can place it there?
Quote from tile on March 28, 2013, 6:40 pmLpfreaky90 wrote:Mevious wrote:I think I see what you mean from the image. Could you make the white tile at the bottom only have room for one portal? Maybe I'm misunderstanding the "ninja jump thing" though.Or maybe use a placement helper with a rather big radius (say 128) to make sure you can have a bigger surface but still only can place it there?
i'll try both a smaller surface AND a placement helper, that way it'll look good AND be functional!
Or maybe use a placement helper with a rather big radius (say 128) to make sure you can have a bigger surface but still only can place it there?
i'll try both a smaller surface AND a placement helper, that way it'll look good AND be functional!
Quote from srs bsnss on March 29, 2013, 2:40 amAre you trying to do something like this? The star is the player, and the blue and orange things are the portals.
Does the player have control over where the gel goes? If they do, this is also bypassable simply by putting blue gel where the blue portal is and jumping on it.
Are you trying to do something like this? The star is the player, and the blue and orange things are the portals.
Does the player have control over where the gel goes? If they do, this is also bypassable simply by putting blue gel where the blue portal is and jumping on it.
Quote from tile on March 29, 2013, 11:24 amsrs bsnss wrote:Are you trying to do something like this? The star is the player, and the blue and orange things are the portals.Does the player have control over where the gel goes? If they do, this is also bypassable simply by putting blue gel where the blue portal is and jumping on it.
yes, that's what im doing alright. the gel is a pre-placed splash, so the player can't control it yet.
also, i tryed moving the orange portal closer to the gel, but then the bouncy effect of the gel vanished, and it behaved like there wasn't a portal there and i was just standing on the wood floor. so now that's my problem.
Does the player have control over where the gel goes? If they do, this is also bypassable simply by putting blue gel where the blue portal is and jumping on it.
yes, that's what im doing alright. the gel is a pre-placed splash, so the player can't control it yet.
also, i tryed moving the orange portal closer to the gel, but then the bouncy effect of the gel vanished, and it behaved like there wasn't a portal there and i was just standing on the wood floor. so now that's my problem.
Quote from srs bsnss on March 29, 2013, 11:39 amThe gel only works when you jump on it, which prevents accidentally walking onto it and being catapulted into space. So maybe the game is getting confused? I don't know why it would, though.
How many units away from the gel is the portalable roof?
The gel only works when you jump on it, which prevents accidentally walking onto it and being catapulted into space. So maybe the game is getting confused? I don't know why it would, though.
How many units away from the gel is the portalable roof?
Quote from Logic on March 29, 2013, 1:49 pmI made this map quickly in the PTI editor. I think it shows what you're trying to make.
This can be cheated though. Simply placing one portal on each sides of the gap will make it possible to jump through one and reach the same height on the other side. Can't think of a way to get rid of it though.
I don't think this technique is any good though. When you fall towards a portal the game automatically aligns the player to the center of the portal, so you can't really fall in with an angle. This makes jumping forward tricky since the player doesn't have any forward momentum left and have to strafe mid-air to clear the gap with 3-4 portals.
I'm no expert. This might be false to some extent and there might be a way around it. Keep trying to get this right though
I made this map quickly in the PTI editor. I think it shows what you're trying to make.
This can be cheated though. Simply placing one portal on each sides of the gap will make it possible to jump through one and reach the same height on the other side. Can't think of a way to get rid of it though.
I don't think this technique is any good though. When you fall towards a portal the game automatically aligns the player to the center of the portal, so you can't really fall in with an angle. This makes jumping forward tricky since the player doesn't have any forward momentum left and have to strafe mid-air to clear the gap with 3-4 portals.
I'm no expert. This might be false to some extent and there might be a way around it. Keep trying to get this right though
Quote from taco on March 29, 2013, 2:06 pmTo make that puzzle "work", just raise exit-side platform to be higher than the starting-side. You don't even technically need a pit, just have the exit-side higher than the starting-side.
To make that puzzle "work", just raise exit-side platform to be higher than the starting-side. You don't even technically need a pit, just have the exit-side higher than the starting-side.
Quote from tile on April 30, 2013, 10:31 pmtaco wrote:To make that puzzle "work", just raise exit-side platform to be higher than the starting-side. You don't even technically need a pit, just have the exit-side higher than the starting-side.THIS. IS GOING TO WORK.
THIS. IS GOING TO WORK.