Please or Register to create posts and topics.

Bone attachments

PreviousPage 2 of 2

That's new info for me too, that animations can actually change the topology of bones. (I.E. detach them.)

Have you tried opening the decompiled SMDs in something like Blender and see if they play correctly there? (You need to import the reference SMD first, then import the animation you want.)

If you don't know how that works, I can have a look if you PM me the SMD files.

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

I'll try that. I can usually open Blender correctly, and I've managed to build a simple model of a 1-foot untextured cube. It's just editing and saving that don't work. :P

Falsi sumus crusto!
PreviousPage 2 of 2