Black screen of death.
Quote from Shawnathan on February 25, 2013, 5:30 pmMint is having trouble with such things. So we'll have to wait :I
Mint is having trouble with such things. So we'll have to wait :I

Quote from Shawnathan on February 26, 2013, 9:30 amIf you know something that would effect it let me know.
If you know something that would effect it let me know.
Quote from Lpfreaky90 on February 26, 2013, 10:28 amWhat style is the map?
Is it exported from the PTI?
What style is the map?
Is it exported from the PTI?
Quote from Shawnathan on February 26, 2013, 10:30 amMade from scratch. No Cave Johnson quote. Fully made in Hammer. And that's about all i know.
Made from scratch. No Cave Johnson quote. Fully made in Hammer. And that's about all i know.
Quote from Lpfreaky90 on February 26, 2013, 12:27 pmokay; assuming it's clean style:
Does your friend have:
instances/turbine_elevator/arrival_elevator_a4_base.vmf
instances/turbine_elevator/arrival_elevator_a4_logic.vmf
instances/global_ents.vmf
instances/transitions/arrival_departure_transition_ents.vmf as instances in his map?
okay; assuming it's clean style:
Does your friend have:
instances/turbine_elevator/arrival_elevator_a4_base.vmf
instances/turbine_elevator/arrival_elevator_a4_logic.vmf
instances/global_ents.vmf
instances/transitions/arrival_departure_transition_ents.vmf as instances in his map?
Quote from Lpfreaky90 on February 26, 2013, 3:41 pmOkay; you sent me the map.
The problem in your map is that there is only one light source; near the ceiling. It casts a bit of light; but it won't light your entire map. You will need to add more light sources in your map so you actually have a level that's visible.
Some other points:
- Don't build maps in a big box. That's a bad idea; it will increase compile time and reduce game performance; instead try to fix the leaks.
- The shake is too powerful and lasts too long.
Okay; you sent me the map.
The problem in your map is that there is only one light source; near the ceiling. It casts a bit of light; but it won't light your entire map. You will need to add more light sources in your map so you actually have a level that's visible.
Some other points:
- Don't build maps in a big box. That's a bad idea; it will increase compile time and reduce game performance; instead try to fix the leaks.
- The shake is too powerful and lasts too long.
Quote from Shawnathan on February 26, 2013, 4:36 pmWow, that was fast
Thanks man. I'll contact you if we have more problems.
Wow, that was fast
Thanks man. I'll contact you if we have more problems.