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Better understanding help?

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Could you screenshot the outputs tab for the button?

My stuff:
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]

Here you are:

http://img703.imageshack.us/img703/3998/vp7a.png

Lady_Vinyl wrote:
Pps: The basics I do in the puzzle maker. Only these things like monitors/screens, voice events, small decorations, elevators... these things that I cannot make in the puzzle maker. Only for this I need Hammer. So I think learning the basics is not necessary, since I can do this in the editor of the game itself ...

But how are you going to learn the fancy stuff without understanding the basics? :P

Falsi sumus crusto!

Looks like the name you entered for the instance is different to the one the button is trying to send an input to (they are case-sensitive, "Screen" is different to "screen").

My stuff:
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]

Okay, I found out by myself. I had to write in the Fixup Name and the Entity Fixup Name both for the screen. Until now I only wrote it in the Entity Fixup Name. Now it all works, thank you all. :)

Edit: And now...how do I add a voice clip? Can I even add a special event where a voice clip will play, for example if I press a button and then Wheatey would say something?
I looked up in the Valve Developer Community (Wiki?) but it isn't explained very well there, or I just didn't find it.

Oh, and I just got it working that when the test chamber starts that the Wheatley Screen comes up. :)

The method VALVe used is ridiculous and its only advantage is to let you play around with the order of the clips without recompiling. Use the P1 method: logic_choregraphed_scenes. Use the portalwiki's list of voice lines to get names.

Falsi sumus crusto!
FelixGriffin wrote:
The method VALVe used is ridiculous and its only advantage is to let you play around with the order of the clips without recompiling. Use the P1 method: logic_choregraphed_scenes. Use the portalwiki's list of voice lines to get names.

To elaborate on this:

http://theportalwiki.com/wiki/GLaDOS_voice_lines (using GLaDOS lines as an example)
Hovering over the line shows the file name.

In the settings for the logic_choreographed_scene, this file name is what you'll search for in 'Scene File'. Give it a name, then trigger it, and you're set.

ImageImage

There is a bug in Hammer that makes it so you can't listen to Scenes lines, so as srs bsnss said, there are some extremely useful pages on ThePortalWiki with lists of GLaDOS lines and Wheatley lines. Find a line you want and hover over it with your mouse. A popup will show the file name of the sound. Then in Hammer, in your logic_choreographed_scene, find the line that matches up with the name on ThePortalWiki. Name it, and then fire an output to it from anything (using a button as an example again)

OnPressed
[name of your logic_choregraphed_scene]
Start

Important: Make sure that the line you chose is a "Boss Wheatley" line used in the last act in the game, or else Wheatley on the monitor will not move along with it. Dialogue boxes will also automatically appear if you have them turned on. :)

Very Important: If you want to use PotatOS, GLaDOS, or Announcer lines, you need to have an instance in your map for the lines to play: instances/choreo/glados_gen_actor. Place it anywhere outside your map.

Okay, thanks, I'll test it when I get to manage some time for it.
Maybe tomorrow, now I need some sleep ... so please stand by and I'll post again if any problems come up with it. I'm really glad that you are willing to help newbies at Hammer that wanna learn it. :)

If you still need help with anything with hammer (i dont know if you would) I can start making video tutorials. It would benefit to me and anyone else out there needing help with hammer.

This... sentence... is... false.... dontthinkaboutdontthinkaboutdontthinkaboutdontthinkaboutdontthinkaboutit
MLIA
Thanks in advance :thumbup:
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