Autonomous Tractor Reactor - A 3-phase timer made in the PTI
Quote from ObeliX on June 1, 2012, 6:03 pmHello, folks, this is my invention - potentially identical to something someone's already made, or completely useless and laughable, as it's probably easier to control elements in Hammer. My idea was to bypass Hammer completely, and create something visually attractive that would, also, work.
But let me describe it. It's a contraption that allows you to automatically control around 15 puzzle elements, in three phases that periodically repeat.
You do it via assigning the puzzle elements to three buttons, each of which is activated by a ball in a tractor beam every few seconds for a brief amount of time. During this time, the state of the attached elements is changed, and afterwards, it's reset.
You'll get a better idea by taking a look at the map itself:
Autonomous Tractor Reactor
http://steamcommunity.com/sharedfiles/f ... d=70894015Feel free to let me know what you think, or to improve the design, or to use it in your own maps, if you think it's decent enough. I would be more than happy if you perhaps mentioned my name or included a link to this thread / the demonstration map, so that more people could laugh at this pathetic thing.
And of course, I'd love to play a map designed by you that'd be based on the Reactor. Let me know if that happens, somehow.
One final notice, I've already put the Reactor to (I think) decent use, and made a map. Get inspired, get a better feeling about the mechanics, have a good laugh, and so on. The map is:
The Time Reactor - my first map containing this contraption, with a visual showcase in the last chamber.
http://steamcommunity.com/sharedfiles/f ... d=74473167Thanks for reading this and your precious time.
Hello, folks, this is my invention - potentially identical to something someone's already made, or completely useless and laughable, as it's probably easier to control elements in Hammer. My idea was to bypass Hammer completely, and create something visually attractive that would, also, work.
But let me describe it. It's a contraption that allows you to automatically control around 15 puzzle elements, in three phases that periodically repeat.
You do it via assigning the puzzle elements to three buttons, each of which is activated by a ball in a tractor beam every few seconds for a brief amount of time. During this time, the state of the attached elements is changed, and afterwards, it's reset.
You'll get a better idea by taking a look at the map itself:
Autonomous Tractor Reactor
http://steamcommunity.com/sharedfiles/f ... d=70894015
Feel free to let me know what you think, or to improve the design, or to use it in your own maps, if you think it's decent enough. I would be more than happy if you perhaps mentioned my name or included a link to this thread / the demonstration map, so that more people could laugh at this pathetic thing.
And of course, I'd love to play a map designed by you that'd be based on the Reactor. Let me know if that happens, somehow.
One final notice, I've already put the Reactor to (I think) decent use, and made a map. Get inspired, get a better feeling about the mechanics, have a good laugh, and so on. The map is:
The Time Reactor - my first map containing this contraption, with a visual showcase in the last chamber.
http://steamcommunity.com/sharedfiles/f ... d=74473167
Thanks for reading this and your precious time.
Quote from carlymx on June 2, 2012, 4:35 amGreat I will try.
Come by mine, also have some Hammer ...
Portal 2 Map [PTI] - CaRLyMX
http://steamcommunity.com/id/carlymx/my ... ?appid=620
Great I will try.
Come by mine, also have some Hammer ...
Portal 2 Map [PTI] - CaRLyMX
http://steamcommunity.com/id/carlymx/my ... ?appid=620
http://www.tarados.org Mapping and Hobby's.
Portal 2 Psicodelia Test One - A map designed to make you think.
Albert Einstein dijo una vez: En el mundo hay dos cosas infinitas... EL universo y la Estupidez Humana... y del primero no estoy seguro.
Quote from Lpfreaky90 on June 2, 2012, 6:00 amThese kind of very hard solutions for very easy problems which can be solved in hammer with just a few entities really remind me of redstone stuff in minecraft: way too much work for something really simple but a lot of fun to figure out.
These kind of very hard solutions for very easy problems which can be solved in hammer with just a few entities really remind me of redstone stuff in minecraft: way too much work for something really simple but a lot of fun to figure out.
Quote from FelixGriffin on June 6, 2012, 8:19 pmAlso, everything made by Aperture Science. Honestly, diversity vents? Moon rock gel? 1500 MW Supercolliding Super Buttons?
Also, everything made by Aperture Science. Honestly, diversity vents? Moon rock gel? 1500 MW Supercolliding Super Buttons?
Quote from Paradoxic R3mix on June 9, 2012, 12:50 pmLpfreaky90 wrote:These kind of very hard solutions for very easy problems which can be solved in hammer with just a few entities really remind me of redstone stuff in minecraft: way too much work for something really simple but a lot of fun to figure out.Aye, now we just need someone to build a working computer in the PTI.
Aye, now we just need someone to build a working computer in the PTI.