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Audio Issue

I'm working with the point_combine_ball_launcher, and am having trouble with the audio coming from the combine balls going much, MUCH too far through the level. You can pretty well hear those danged balls everywhere. I know how to change sound levels for individual items, but the launcher doesn't seem to have anything related to volume.

Does anyone know how to turn that down? or put some kind of env variable (i tried soundscape) that will pull it only into that room?

you can make a trigger, so that it will only launch a ball when your in that part of the puzzle

done with map for contest...
WOOT COMPETITION