Please or Register to create posts and topics.

Arrival_departure instance problem

Page 1 of 2Next

Hi everyone
I'm now making a map and got a problem
I try to make a level transition as the Valve's wiki said
So I did everything they say
But, when the level begins, I start in the instance, and, even if I pass trough with the noclip
When I go in the elevator, No transitions are maked
Any ideas ?
do you know where the problem can came from ?
How can I resolve it ?
if you want I can put my copy of the NUT file if you want
Thanks in advance :notworthy:

_________________________________________________________________________
http://portal.biringa.com/images/d/d4/Announcer_prehub18.wav

Yeah, can I see the .nut file?

Hi there.

check out: http://www.youtube.com/watch?v=er5wplwYlHI

Apart from that one, SolarChronus has many other useful hammer tutorials for Portal2 mapping beginners.

Good luck!

Cheers.

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

Here it is :
NUT buged for arrival_departure instance

_________________________________________________________________________
http://portal.biringa.com/images/d/d4/Announcer_prehub18.wav

Oh yeah I know this channel :notwant:
But i just thought there were not the func
I check it now but if you could see, it would be perfect :thumbup:

_________________________________________________________________________
http://portal.biringa.com/images/d/d4/Announcer_prehub18.wav

Aha, I see the problem, Go onto your .nut and change "foundMap = true" to false

WTF ???
It's already in "false" :notwant:

_________________________________________________________________________
http://portal.biringa.com/images/d/d4/Announcer_prehub18.wav

http://www.google.com/url?q=http://www. ... SaGsdatNjA

Skip to 7:40

Perfect !!!
I just made my transition succesfully
but when i start the map using my custom instance, I just start, whithout any portalgun, direclt in my instance
Any solutions ????????:notworthy:

_________________________________________________________________________
http://portal.biringa.com/images/d/d4/Announcer_prehub18.wav

Remember what he said, there are 4 options

First level with gun
First level with upgrade gun
First level with potato gun
Last playtest map

If you want to start with a gun, just put the first level with a portal gun in the first level with upgrade gun

Or if you want the other way,
Then go into the arrival and departure elevator ents.
Add a game_ui and a logic auto, then make a output called
Onmapspawn - game_ui - give_portalgun delay 0.3
Onmapspawn - game_ui - give_portalgun 0.5

Page 1 of 2Next