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Anyone want to test my P2 map? (1 Map, 2 Chambers)

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Hey folks,

I just finished off the first two chambers of my first map... Not terribly long, shouldn't take more than five minutes to beat, but it is only two chambers in one map. I'll be adding more later, but I want to foolproof what I have first before I move on.. So anyone who wants to give it a go, just let me know and I'll PM you the map.

Thanks! Have a nice day,
~Sidneys1

P.S. Let me know if you want some screenshots first..

Edit

Spoiler
yes, I know, I've been around a while, and two chambers isn't much to show for that, but my laptop has memory management issues that make devving really hard:
Image
Doesn't leave much overhead for running Portal 2 side by side with Hammer...
:notwant:

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^Click to go to my Steam Community Profile^

I'll go for it, gimmie.

Ill give it a go. Send it my way.

If you need one more PM me. Kinda feel is my turn now since you tested mine :) but don't if these guys did right. Don't want to spoil it 'till it's polished :)

Short but good experience, heres what you could improve;

Spoiler
First test, I couldnt see how you could place a portal to get to the button for a long time, so maybe make that part a little more open?
Also, I dont like 'There is no Spoon', as there is no clue that the player wont die the moment he jumps down there. Thats a problem, as some players, like myself, have trouble making the plunge, and even when I did i missed the bridge twice. That might have been my fault.

Good test, but more direction is required basically.

re: Your graph. Try using a batch script to compile your maps instead of the Hammer window.

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msleeper wrote:
re: Your graph. Try using a batch script to compile your maps instead of the Hammer window.

I don't think the AS version of the SDK already does something like that, doesn't it? Or am I mistaken?

Oh, maybe. I haven't touched the AS SDK basically since the week of AS release, maybe it does and I forgot.

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Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
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screedle wrote:
Short but good experience, heres what you could improve;

Spoiler
First test, I couldnt see how you could place a portal to get to the button for a long time, so maybe make that part a little more open?
Also, I dont like 'There is no Spoon', as there is no clue that the player wont die the moment he jumps down there. Thats a problem, as some players, like myself, have trouble making the plunge, and even when I did i missed the bridge twice. That might have been my fault.

Good test, but more direction is required basically.

Just wanted to say i disagree with you on some things.

Spoiler
The "There is no Spoon" part was very original. At first when you look around you just dont see anything that you can do. I really like that in a puzzle. Then you start connecting the dots. Broken bridge, meaning that used to be a way to get to the other side, the gap and the title. I instantly remembered Neo making his first jump :). I figured if i try to jump something will get me to the other side. low gravity or an invisible catapult or something... But then i jumped felt really stupid realizing I'm not gonna make it (just like Neo) and then I landed on a bridge.

Actually I would push this idea a bit and make the puzzle a little more complex, or maybe just a bit more dramatic. Bigger pit or maybe put it in some wider area.

i no want to. maybe if i knew wat a p2 was

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