angry cores taking anger management
Quote from Fracture on December 15, 2012, 2:42 ami was using trigger_push before and it was like bowling and minigolf combined. I managed to get the desired effect with lots and lots of catapults and targets
i was using trigger_push before and it was like bowling and minigolf combined. I managed to get the desired effect with lots and lots of catapults and targets
Quote from AD_79p2 on December 15, 2012, 3:00 amBowling and minigolf combined? Sounds fun. 'thinks about rolling bowling balls into holes'
Bowling and minigolf combined? Sounds fun. 'thinks about rolling bowling balls into holes'
Quote from Skotty on December 15, 2012, 9:02 pmTo turn off them exploding on touch, do the following:
- put a trigger_multiple (flags set to physics only) in your vac tube entrance
- give this trigger_multiple the following output:
- Code: Select all
OnTrigger
!activator
Addoutput
ExplodeOnTouch 0- put another trigger at the exit point
- give this trigger_multiple the following output:
- Code: Select all
OnTrigger
!activator
Addoutput
ExplodeOnTouch 1
To turn off them exploding on touch, do the following:
- put a trigger_multiple (flags set to physics only) in your vac tube entrance
- give this trigger_multiple the following output:
- Code: Select all
OnTrigger
!activator
Addoutput
ExplodeOnTouch 0
- put another trigger at the exit point
- give this trigger_multiple the following output:
- Code: Select all
OnTrigger
!activator
Addoutput
ExplodeOnTouch 1
Quote from Fracture on December 16, 2012, 2:32 amSee, these are the things that are not documented I can't find that drives me nuts. Thank you
See, these are the things that are not documented I can't find that drives me nuts. Thank you
Quote from FelixGriffin on December 16, 2012, 9:41 amOne other little trick with AddOutput:
Using it to change a KV isn't well-documented, but if you want to experiment with it from ent_fire, you have to wrap the "ExplodeOnTouch 1" or whatever in quotes. Otherwise it says you should be using it to add outputs, not change KVs.
Skotty: Isn't the "Explode on Touch" feature a spawnflag, not a KV? Can you change those?
One other little trick with AddOutput:
Using it to change a KV isn't well-documented, but if you want to experiment with it from ent_fire, you have to wrap the "ExplodeOnTouch 1" or whatever in quotes. Otherwise it says you should be using it to add outputs, not change KVs.
Skotty: Isn't the "Explode on Touch" feature a spawnflag, not a KV? Can you change those?
Quote from Skotty on December 16, 2012, 9:50 amIt's no spawnflag. And if it would be, just replace the spawnflags value including >something< with the number that excludes >something<.
It works for everything.
It's no spawnflag. And if it would be, just replace the spawnflags value including >something< with the number that excludes >something<.
It works for everything.
Quote from Fracture on December 16, 2012, 6:17 pmokay hammer is acting up and it is really pissing me off. after making this one little change, the compiler freaks out over nodes with no volumes and invalid brushes and textures. I try to use a cordon to find this thing and hammer crashes. I attempt to reload the map and now it crashes every single time it attempts to load it
okay hammer is acting up and it is really pissing me off. after making this one little change, the compiler freaks out over nodes with no volumes and invalid brushes and textures. I try to use a cordon to find this thing and hammer crashes. I attempt to reload the map and now it crashes every single time it attempts to load it
Quote from Skotty on December 16, 2012, 6:22 pmNever put ANYTHING in "" in any Hammer window!!!
The addoutput parameters may be seperated by a space, but they still are saved together. So do NEVER put "ExplodeOnTouch 0" in there, NEVER ""
Never put ANYTHING in "" in any Hammer window!!!
The addoutput parameters may be seperated by a space, but they still are saved together. So do NEVER put "ExplodeOnTouch 0" in there, NEVER ""
Quote from Fracture on December 16, 2012, 6:24 pmI wish you had posted that sooner -_-
EDIT: i removed the quotes in notepad. It works now, thanks
I wish you had posted that sooner -_-
EDIT: i removed the quotes in notepad. It works now, thanks