angry cores taking anger management
Quote from Fracture on December 13, 2012, 2:03 amI got a diversity vent that is directing angry cores, the player activates a button and the tube redirects the bombs elsewhere to a destroyable wall. However the cores do not explode on impact. They have been set with a health of 1, an explosion radius of 100, damage of 50, and set for full gibs. I have no idea why they are not detonating
I got a diversity vent that is directing angry cores, the player activates a button and the tube redirects the bombs elsewhere to a destroyable wall. However the cores do not explode on impact. They have been set with a health of 1, an explosion radius of 100, damage of 50, and set for full gibs. I have no idea why they are not detonating
Quote from FelixGriffin on December 13, 2012, 8:32 amAre they prop_exploding_futbols?
Are they prop_exploding_futbols?
Quote from Fracture on December 13, 2012, 12:28 pmprop_phys_override. I thought the futbols were for something else. can't seem to find that entity in the wiki
prop_phys_override. I thought the futbols were for something else. can't seem to find that entity in the wiki
Quote from FelixGriffin on December 13, 2012, 4:45 pmThey were added to the FGD with DLC2, and nobody has bothered to go and correct the wiki since (despite the fact that a lot of AWESOME NEW ENTITIES were added). Just place a prop_exploding_futbol as your template, it's pretty self-explanatory.
They were added to the FGD with DLC2, and nobody has bothered to go and correct the wiki since (despite the fact that a lot of AWESOME NEW ENTITIES were added). Just place a prop_exploding_futbol as your template, it's pretty self-explanatory.
Quote from Fracture on December 13, 2012, 9:20 pmI was actually looking at that entity earlier and saw a lack of properties from which i can manipulate. I'm guessing i have to add those by turing off smart edit, aren't I?
I was actually looking at that entity earlier and saw a lack of properties from which i can manipulate. I'm guessing i have to add those by turing off smart edit, aren't I?
Quote from FelixGriffin on December 13, 2012, 10:25 pmNo, there just aren't that many to manipulate. Check the flags for when it should explode, and that's about it. Try it.
No, there just aren't that many to manipulate. Check the flags for when it should explode, and that's about it. Try it.
Quote from Fracture on December 14, 2012, 2:09 amaw, i was using the wrong entity before, now i see which one i was supposed to use. Although it has some outputs that are unfamiliar to me that can be assigned to this thing. What would be the best recommended way to set it to explode on impact after it has been swirling violently in a tube where it would most likely blow up on normal settings?
aw, i was using the wrong entity before, now i see which one i was supposed to use. Although it has some outputs that are unfamiliar to me that can be assigned to this thing. What would be the best recommended way to set it to explode on impact after it has been swirling violently in a tube where it would most likely blow up on normal settings?
Quote from FelixGriffin on December 14, 2012, 8:35 amMake sure it doesn't blow up in the tube. Maybe make the vent non-solid? Or use a trigger_vphysics_motion to keep it in the center?
Make sure it doesn't blow up in the tube. Maybe make the vent non-solid? Or use a trigger_vphysics_motion to keep it in the center?
Quote from Fracture on December 14, 2012, 2:05 pmthe wiki has a massive amount of info missing on trigger_vphysics_motion. How many vaguelye described drag/velocity properties does one even need? But it's definately better than trigger_push, but the bombs keep hitting the wall in this one turn area
the wiki has a massive amount of info missing on trigger_vphysics_motion. How many vaguelye described drag/velocity properties does one even need? But it's definately better than trigger_push, but the bombs keep hitting the wall in this one turn area
Quote from FelixGriffin on December 14, 2012, 5:20 pmMake that part non-solid and use trigger_pushes to push the cores properly.
And yes, that's one of the worse articles on the wiki. Just add some damping/drag and see if that helps.
Make that part non-solid and use trigger_pushes to push the cores properly.
And yes, that's one of the worse articles on the wiki. Just add some damping/drag and see if that helps.