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Ambient_generic

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The soundfile and trigger are named

Please, please, please, can someone make me .vmf with a trigger that plays a piece of music, just so i can see how it is done, this is driving me mad, cheers.

I got this problems too! Please help!

Happening for me too!!

I can play other sounds but not music, tried all things suggested in this thread.

Any help would be appreciated. Been googling with no luck.

are you using music from the RAW directory in the sound browser. Won't work if it's not from there, i'm pretty sure...

My Maps:
[spoiler][SP] Alternate[/spoiler]

Yes. Plays in preview ok, just not in game. Tried a button and a trigger, naming all the entities.

I've never had any problems with Game Sounds vs Raw, if I understand what you're talking about.

Looking over the thread, why are people saying to disable looping for music? Since it is meant to be looped, forgetting to uncheck "do not loop" almost always broke the ambient generic when I use it for anything but normal sounds. In fact, I think the only flag that needs to be checked is "start silent."

I believe zoo_mechanics includes a simple music triggered by button press, if anyone wants to check that out.

Picture that. In your dreams.
Maps:
SP MonoPortal | Lesson 0
WIP: LaserLock Preview Images

Thanks Random, I will check that out tomorrow. Getting late here in the UK :)

Marise wrote:
This seems like a good thread to ask this... Does anyone know a way to make the tick-tock sound effect loop? Or would I have to alter the raw .wav file?

Sounds are just able to loop if there exists a CUE in the .wav file. Thats some part of the wave that loops everytime. If the tick-tock has no CUE in it's .wav you can't use any loop flag. Use logic_timer.

Maybe your problem is you sound cache. You are using from raw? Write snd_updateaudiocache into the game console. I had to do this when I included a custom audio file in my map, also using ambient_generic.
Try this and if it work, is ok. If not please check the console for error messages.

My view about Custom maps: I can't truly realize how much hard work you have put into making one. For that alone (finishing a map) you should be proud. So don't take to hard any negative comments that I or others leave about your map and take it like constructive criticism.
PS. Personally I don't like "athletic maps" were when you don't make it you die or you lose a lot of time. But that's just me.
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