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Aesthetic Showcase [Version 2]

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reepblue wrote:
Yeah, it has nothing to do with the fact that the PTI update broke a lot of things, and Portal 2 is not really the most mod friendly game in existence.

Demo's also remove that surprise factor. Why Colossal wanted a demo for AAK is beyond me, the mod became more work afterwards, and I was the only one working on it at that point. :boring:

Would suggest making mappacks first. Doing smaller projects teaches big lessons and it is not as overwhelming.

There are fixes for all the PTI breaks.... but it sucks nonetheless, and I dont blame you for moving to source2007
I do agree with everything you just said, advertising too much, and demos (usually) greatly decrease want



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps

Sorry, I didn't actually mean a real demo. Like you said reep, I plan on releasing just a small map-pack with no mod format at all. Also, what PeTI breaks are you talking about? I got Hammer after the Perpetual Testing Initiative was launched, so I guess I wouldn't know.

BenVlodgi wrote:
There are fixes for all the PTI breaks....

Not all of them..

:kermit:

:A Little Higher: :Tornate: :Blue Portals: :Vectronic: :Youtube: :Twitter: : ModDB: :Old Sig:

The more you give, the less appreciated it will be received.
reepblue wrote:
BenVlodgi wrote:
There are fixes for all the PTI breaks....

Not all of them..

You mean that wasn't possible to do until the PeTI was released?

Caden wrote:
reepblue wrote:
BenVlodgi wrote:
There are fixes for all the PTI breaks....

Not all of them..

You mean that wasn't possible to do until the PeTI was released?

Valve decided it was a grand slam idea to have some gels share resources. I can remember each gel including sticky having its own particle set and color convar. Now the water and conversion gel shares particles, and the sticky/reflective gel shares stuff from the conversion and propulsion. Makes things like the Electric Gel harder, yet impossible to sell.

I don't blame them, I would have done the same thing. Although I think this was after the DLC1, not so much PTI.

:A Little Higher: :Tornate: :Blue Portals: :Vectronic: :Youtube: :Twitter: : ModDB: :Old Sig:

The more you give, the less appreciated it will be received.
reepblue wrote:
Although I think this was after the DLC1, not so much PTI.

it was =
DLC1 breaks aren't all fixable =



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps

If you fix the particles you can at least use it on its own, though. After DLC1 I was afraid they'd taken the first gel type out entirely.

It's a little sad that I was excited because VALVe didn't break as many things as I had thought they would. :P

Falsi sumus crusto!
reepblue wrote:
Valve decided it was a grand slam idea to have some gels share resources. I can remember each gel including sticky having its own particle set and color convar. Now the water and conversion gel shares particles, and the sticky/reflective gel shares stuff from the conversion and propulsion. Makes things like the Electric Gel harder, yet impossible to sell.

I don't blame them, I would have done the same thing. Although I think this was after the DLC1, not so much PTI.

Ah, I get it now, I figured you were wiping off sticky gel using the Water Redirection Cube, but now I see that it was just screwy particle effects.

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