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Advanced Displacement

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BobbyJEL101 wrote:
All I did was displace a plane, copy and scale it on the z for the walls, and copy the bottom, for the roof. Then I added a flat wall, and looked how they textured it in the map sp_a3_01 or something like that... I suppose I just have to keep practicing to get it. I just really wanted to see a proper technique

Just muck around with it until YOU are happy with it. Its looking awesome already btw.

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"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
BobbyJEL101 wrote:
I messed around a little, and this is what I have, it's not that great. So I need some tips...

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that must be a bad camera...old too

I dont get it.

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i siad the 2 picture you posted dont look like life. they look fake bcause of color

Well, true.......... The water I have no idea how to fix, but this was just a test map I whipped up in about 5 minutes. When I map with purpose, they look much better.

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Just another texture ;)

Mostly lurking

In the underground, the water should not be lit.

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