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Adhesion/Reflection Gel?

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I've seen Omnicoder's adhesion gel videos, and it looks really cool. Did he ever post his vscript for it? I'd love to try it out.

Alternately, it seems that there's new gel code in the game, for reflecting stuff. Has anyone yet tried to fix the textures on it?

Falsi sumus crusto!

textures are hard-coded. almost impossible to change them.
(personally I hate reflecto gel anyways)

The adhesion somewhat works but can cause complete loss of orientation, which can get people really sick :P

lpfreaky90 wrote:
textures are hard-coded. almost impossible to change them.

I heard reepblue found a way to change the color.

lpfreaky90 wrote:
textures are hard-coded. almost impossible to change them.
(personally I hate reflecto gel anyways)

The adhesion somewhat works but can cause complete loss of orientation, which can get people really sick :P

But didn't Omni reskin it to purple for his adhesion gel? It seems like a cool test element, if nauseating. :P

Falsi sumus crusto!

@Felix: no, the sticky gel was actually purple ;)

@spongy: if reepblue did, I want to know :lol:

Reepblue did manage to change the gel color (I got bored and started looking through screenshots on my friends profiles :P) I too would like to know because red gel looks so much better than orange gel in my opinion.

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It's just materials/paintblobs for the blobs, isn't it? And materials/paint for surfaces?

Falsi sumus crusto!
lpfreaky90 wrote:
The adhesion somewhat works but can cause complete loss of orientation, which can get people really sick :P

The gel is completely broken as of dlc2: VALVe replaced Sticky Gel's ID with reflecto-gel, so now TWO ids point to reflecto-gel and none point to sticky gel. (BTW, omni's method would still work. I know it, but I can't tell anyone how, because i'm not sure if he'd mind given it's been awhile. )

Image
Groxkiller585 wrote:
lpfreaky90 wrote:
The adhesion somewhat works but can cause complete loss of orientation, which can get people really sick :P

The gel is completely broken as of dlc2: VALVe replaced Sticky Gel's ID with reflecto-gel, so now TWO ids point to reflecto-gel and none point to sticky gel. (BTW, omni's method would still work. I know it, but I can't tell anyone how, because i'm not sure if he'd mind given it's been awhile. )

Let me guess, it's modifying the current client.dll or adding a texture Valve didn't add to the game.

Using prop_paint_bombs for white gel, then ent_fire prop_paint_bomb color 255 0 255? Or a trigger_multiple on the into_paint_sprayer set to OnTrigger !activator color 255 0 255, OnTrigger !activator AddOutput OnExploded !self RunScript (custom vscript)? Setting the script think function of the cube to add huge horizontal force if it's painted on a wall (assuming you can detect paint)?

I expect it's something much cleverer than any of these, though, knowing Omnicoder. I wish we could email or otherwise ask his permission.

Falsi sumus crusto!
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