Adhesion/Reflection Gel?
Quote from FelixGriffin on May 15, 2012, 7:45 pmI've seen Omnicoder's adhesion gel videos, and it looks really cool. Did he ever post his vscript for it? I'd love to try it out.
Alternately, it seems that there's new gel code in the game, for reflecting stuff. Has anyone yet tried to fix the textures on it?
I've seen Omnicoder's adhesion gel videos, and it looks really cool. Did he ever post his vscript for it? I'd love to try it out.
Alternately, it seems that there's new gel code in the game, for reflecting stuff. Has anyone yet tried to fix the textures on it?
Quote from Lpfreaky90 on May 15, 2012, 7:47 pmtextures are hard-coded. almost impossible to change them.
(personally I hate reflecto gel anyways)The adhesion somewhat works but can cause complete loss of orientation, which can get people really sick
textures are hard-coded. almost impossible to change them.
(personally I hate reflecto gel anyways)
The adhesion somewhat works but can cause complete loss of orientation, which can get people really sick
Quote from spongylover123 on May 15, 2012, 7:48 pmlpfreaky90 wrote:textures are hard-coded. almost impossible to change them.I heard reepblue found a way to change the color.
I heard reepblue found a way to change the color.
Quote from FelixGriffin on May 15, 2012, 10:07 pmlpfreaky90 wrote:textures are hard-coded. almost impossible to change them.
(personally I hate reflecto gel anyways)The adhesion somewhat works but can cause complete loss of orientation, which can get people really sick
But didn't Omni reskin it to purple for his adhesion gel? It seems like a cool test element, if nauseating.
(personally I hate reflecto gel anyways)
The adhesion somewhat works but can cause complete loss of orientation, which can get people really sick
But didn't Omni reskin it to purple for his adhesion gel? It seems like a cool test element, if nauseating.
Quote from Lpfreaky90 on May 16, 2012, 8:04 am@Felix: no, the sticky gel was actually purple
@spongy: if reepblue did, I want to know
@Felix: no, the sticky gel was actually purple
@spongy: if reepblue did, I want to know
Quote from RubyCarbuncIe on May 16, 2012, 8:30 amReepblue did manage to change the gel color (I got bored and started looking through screenshots on my friends profiles
) I too would like to know because red gel looks so much better than orange gel in my opinion.
Reepblue did manage to change the gel color (I got bored and started looking through screenshots on my friends profiles ) I too would like to know because red gel looks so much better than orange gel in my opinion.
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Quote from FelixGriffin on May 18, 2012, 3:53 pmIt's just materials/paintblobs for the blobs, isn't it? And materials/paint for surfaces?
It's just materials/paintblobs for the blobs, isn't it? And materials/paint for surfaces?
Quote from Groxkiller585 on May 18, 2012, 6:53 pmlpfreaky90 wrote:The adhesion somewhat works but can cause complete loss of orientation, which can get people really sickThe gel is completely broken as of dlc2: VALVe replaced Sticky Gel's ID with reflecto-gel, so now TWO ids point to reflecto-gel and none point to sticky gel. (BTW, omni's method would still work. I know it, but I can't tell anyone how, because i'm not sure if he'd mind given it's been awhile. )

The gel is completely broken as of dlc2: VALVe replaced Sticky Gel's ID with reflecto-gel, so now TWO ids point to reflecto-gel and none point to sticky gel. (BTW, omni's method would still work. I know it, but I can't tell anyone how, because i'm not sure if he'd mind given it's been awhile. )

Quote from spongylover123 on May 18, 2012, 9:06 pmGroxkiller585 wrote:lpfreaky90 wrote:The adhesion somewhat works but can cause complete loss of orientation, which can get people really sickThe gel is completely broken as of dlc2: VALVe replaced Sticky Gel's ID with reflecto-gel, so now TWO ids point to reflecto-gel and none point to sticky gel. (BTW, omni's method would still work. I know it, but I can't tell anyone how, because i'm not sure if he'd mind given it's been awhile. )
Let me guess, it's modifying the current client.dll or adding a texture Valve didn't add to the game.

The gel is completely broken as of dlc2: VALVe replaced Sticky Gel's ID with reflecto-gel, so now TWO ids point to reflecto-gel and none point to sticky gel. (BTW, omni's method would still work. I know it, but I can't tell anyone how, because i'm not sure if he'd mind given it's been awhile. )
Let me guess, it's modifying the current client.dll or adding a texture Valve didn't add to the game.
Quote from FelixGriffin on May 18, 2012, 9:18 pmUsing prop_paint_bombs for white gel, then ent_fire prop_paint_bomb color 255 0 255? Or a trigger_multiple on the into_paint_sprayer set to OnTrigger !activator color 255 0 255, OnTrigger !activator AddOutput OnExploded !self RunScript (custom vscript)? Setting the script think function of the cube to add huge horizontal force if it's painted on a wall (assuming you can detect paint)?
I expect it's something much cleverer than any of these, though, knowing Omnicoder. I wish we could email or otherwise ask his permission.
Using prop_paint_bombs for white gel, then ent_fire prop_paint_bomb color 255 0 255? Or a trigger_multiple on the into_paint_sprayer set to OnTrigger !activator color 255 0 255, OnTrigger !activator AddOutput OnExploded !self RunScript (custom vscript)? Setting the script think function of the cube to add huge horizontal force if it's painted on a wall (assuming you can detect paint)?
I expect it's something much cleverer than any of these, though, knowing Omnicoder. I wish we could email or otherwise ask his permission.