A challenge for all
Quote from protoborg on December 27, 2012, 4:24 pmBUMP
I know it is not very nice to bump my own thread, but I had an idea for one of the "letter chambers". Anyone remember the Konami code?
- Code: Select all
U,U,D,D,L,R,L,R,B,A,[Start]
or
- Code: Select all
U,U,D,D,L,R,L,R,B,A,[SELECT],[Start]
I thought I would use it, somehow, in one of the rooms for this level. I'm not certain how I will implement the code, but I will figure it out.
BUMP
I know it is not very nice to bump my own thread, but I had an idea for one of the "letter chambers". Anyone remember the Konami code?
- Code: Select all
U,U,D,D,L,R,L,R,B,A,[Start]
or
- Code: Select all
U,U,D,D,L,R,L,R,B,A,[SELECT],[Start]
I thought I would use it, somehow, in one of the rooms for this level. I'm not certain how I will implement the code, but I will figure it out.
Quote from FelixGriffin on January 1, 2013, 11:16 pmprotoborg wrote:@FelixGriffin: Just out of curiosity, did you upload the newest version of the FGEMod yet? I do like the FGE mod. I just think it could be a little more user friendly.Not yet, I'm debugging the vactubes first.
Not yet, I'm debugging the vactubes first.
Quote from protoborg on January 2, 2013, 8:05 pmFelixGriffin wrote:protoborg wrote:@FelixGriffin: Just out of curiosity, did you upload the newest version of the FGEMod yet? I do like the FGE mod. I just think it could be a little more user friendly.Not yet, I'm debugging the vactubes first.
I hope you get it up there soon as I imagine the "upside down dropper" could be rather interesting.
Not yet, I'm debugging the vactubes first.
I hope you get it up there soon as I imagine the "upside down dropper" could be rather interesting.
Quote from FelixGriffin on January 2, 2013, 9:32 pmIf you just want the PUNT cubes I'll put those up separately. They work fine, although you need to surround their area of effect with a couple of special trigger_pushes. And you can get "interesting" results if you have more than one in an area.
If you just want the PUNT cubes I'll put those up separately. They work fine, although you need to surround their area of effect with a couple of special trigger_pushes. And you can get "interesting" results if you have more than one in an area.
Quote from FelixGriffin on January 3, 2013, 3:42 pmYou'll need one of the scripts from the FGEMOD, though. I think it's called vscripts/fg/stay_near_cube.nut, do you have that one?
EDIT: Never mind, I have it all together. The example map I accidentially created from something Sprowl asked me to fix, sorry about that Sprowl. I'm not going to try working on two projects at once again. Just patch up the places where instances are missing.
EDIT EDIT: Here you go: PUNT Gravity Cubes
You'll need one of the scripts from the FGEMOD, though. I think it's called vscripts/fg/stay_near_cube.nut, do you have that one?
EDIT: Never mind, I have it all together. The example map I accidentially created from something Sprowl asked me to fix, sorry about that Sprowl. I'm not going to try working on two projects at once again. Just patch up the places where instances are missing.
EDIT EDIT: Here you go: PUNT Gravity Cubes
Quote from FelixGriffin on January 10, 2013, 7:49 pmI'm still tweaking it a bit, but put the punt_cube instance in your map and copy-paste the triggers from the broken example. Those triggers need to cover everything the cube will affect.
I'm still tweaking it a bit, but put the punt_cube instance in your map and copy-paste the triggers from the broken example. Those triggers need to cover everything the cube will affect.
Quote from protoborg on January 15, 2013, 10:08 amI don't know how you made the damn thing work (the PUNT cube), but you are a master. I know I could look at the instance and figure out how you did it, but I'd rather not know. I will now try to figure out how to best use this thing in one of my mini-chambers.
I don't know how you made the damn thing work (the PUNT cube), but you are a master. I know I could look at the instance and figure out how you did it, but I'd rather not know. I will now try to figure out how to best use this thing in one of my mini-chambers.
Quote from FelixGriffin on January 15, 2013, 5:35 pmWow, thanks! I'll upload the improved instances, I changed some things from when I posted them before.
Wow, thanks! I'll upload the improved instances, I changed some things from when I posted them before.