A challenge for all
Quote from protoborg on December 11, 2012, 12:25 pmI have a challenge for all you wannabe designers out there.
I am designing a level that will spell out my username, Protoborg, in binary. The level can only be completed if the player is able to release the nine (9) cubes that are present in the level. The only way to release the cubes is to enter the correct eight(8)-bit sequence into the locking mechanism. Each character must be entered in the correct order before the door will open.
My challenge to you is this; who can come up with 1) the simplest method for implementing this puzzle and 2) the most complex method?
Leave your response in this thread or you can find me on steam as protoborg. I am working on finding ANY solution myself and would like to see how MY solution stacks up against your solutions.
I have a challenge for all you wannabe designers out there.
I am designing a level that will spell out my username, Protoborg, in binary. The level can only be completed if the player is able to release the nine (9) cubes that are present in the level. The only way to release the cubes is to enter the correct eight(8)-bit sequence into the locking mechanism. Each character must be entered in the correct order before the door will open.
My challenge to you is this; who can come up with 1) the simplest method for implementing this puzzle and 2) the most complex method?
Leave your response in this thread or you can find me on steam as protoborg. I am working on finding ANY solution myself and would like to see how MY solution stacks up against your solutions.
Quote from Lpfreaky90 on December 11, 2012, 2:43 pmis the solution fixed?
is the solution fixed?
Quote from protoborg on December 11, 2012, 3:44 pmWhat do you mean fixed? If you are asking have I found a solution yet, the answer is no. If you are asking if the solution has to be a particular way, again the answer is no.
What do you mean fixed? If you are asking have I found a solution yet, the answer is no. If you are asking if the solution has to be a particular way, again the answer is no.
Quote from Lpfreaky90 on December 11, 2012, 4:21 pmSo the solution should be random?
So like in game 1 the solution is say 12345678 and the next time it can be 87654321?
So the solution should be random?
So like in game 1 the solution is say 12345678 and the next time it can be 87654321?
Quote from FelixGriffin on December 11, 2012, 4:27 pmHow would you input the characters? I can think of a good way to do it even if you just had the PTI.
How would you input the characters? I can think of a good way to do it even if you just had the PTI.
Quote from protoborg on December 11, 2012, 6:05 pmLpfreaky90 wrote:So the solution should be random?
So like in game 1 the solution is say 12345678 and the next time it can be 87654321?That solution is fixed as the binary equivalent of the characters "P", "r", "o", "t", "o", "b", "o", "r", and "g". For example, "P" would have to be entered first as "01010000".
The solution to how to enter the those sequences is not fixed.
FelixGriffin wrote:How would you input the characters? I can think of a good way to do it even if you just had the PTI.That is the whole point of this challenge. I know how I will be entering the characters. I want to know how someone else might think to enter the characters.
So like in game 1 the solution is say 12345678 and the next time it can be 87654321?
That solution is fixed as the binary equivalent of the characters "P", "r", "o", "t", "o", "b", "o", "r", and "g". For example, "P" would have to be entered first as "01010000".
The solution to how to enter the those sequences is not fixed.
That is the whole point of this challenge. I know how I will be entering the characters. I want to know how someone else might think to enter the characters.
Quote from Lpfreaky90 on December 11, 2012, 6:30 pmOkay; that makes it a lot easier
Okay; that makes it a lot easier
Quote from CamBen on December 11, 2012, 7:07 pmIs there going to be a giant keyboard made of func_buttons?
Is there going to be a giant keyboard made of func_buttons?
Aperture Science: We do our science asbestos we can!
Quote from FelixGriffin on December 11, 2012, 7:22 pmI'd use a series of toggling buttons, one for each bit, and an "Enter" button that clears the others.
I'd use a series of toggling buttons, one for each bit, and an "Enter" button that clears the others.
Quote from protoborg on December 11, 2012, 7:51 pmMy solution is fairly simple (in my mind, anyway) and will be the one I go with unless someone comes up with something better. My solution is below. I have hidden it as I still want to see what others can come up with.
[spoiler]The player presses one more pedestal buttons that are keyed to some sort of logic gate series. There is a row of nine cube buttons that are require a cube be brought from another part of the level. The cube buttons are tied to the door. If, at any point, all nine buttons are active, the door opens. The cubes can only be obtained in the rooms that unlock when the binary code is entered (the code is the binary value for the characters in "Protoborg"). There will, of course, be some sort of clue as to what the unlock codes are. I haven't quite figured out where I will put the clues yet.[/spoiler]
My solution is fairly simple (in my mind, anyway) and will be the one I go with unless someone comes up with something better. My solution is below. I have hidden it as I still want to see what others can come up with.