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A challenge for all

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I have a challenge for all you wannabe designers out there. :D

I am designing a level that will spell out my username, Protoborg, in binary. The level can only be completed if the player is able to release the nine (9) cubes that are present in the level. The only way to release the cubes is to enter the correct eight(8)-bit sequence into the locking mechanism. Each character must be entered in the correct order before the door will open.

My challenge to you is this; who can come up with 1) the simplest method for implementing this puzzle and 2) the most complex method?

Leave your response in this thread or you can find me on steam as protoborg. I am working on finding ANY solution myself and would like to see how MY solution stacks up against your solutions.

Wow! That was...uh, yeah. Just, yeah.

is the solution fixed?

What do you mean fixed? If you are asking have I found a solution yet, the answer is no. If you are asking if the solution has to be a particular way, again the answer is no.

Wow! That was...uh, yeah. Just, yeah.

So the solution should be random?
So like in game 1 the solution is say 12345678 and the next time it can be 87654321?

How would you input the characters? I can think of a good way to do it even if you just had the PTI.

Falsi sumus crusto!
Lpfreaky90 wrote:
So the solution should be random?
So like in game 1 the solution is say 12345678 and the next time it can be 87654321?

That solution is fixed as the binary equivalent of the characters "P", "r", "o", "t", "o", "b", "o", "r", and "g". For example, "P" would have to be entered first as "01010000".

The solution to how to enter the those sequences is not fixed.

FelixGriffin wrote:
How would you input the characters? I can think of a good way to do it even if you just had the PTI.

That is the whole point of this challenge. I know how I will be entering the characters. I want to know how someone else might think to enter the characters.

Wow! That was...uh, yeah. Just, yeah.

Okay; that makes it a lot easier :P

Is there going to be a giant keyboard made of func_buttons?

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

I'd use a series of toggling buttons, one for each bit, and an "Enter" button that clears the others.

Falsi sumus crusto!

My solution is fairly simple (in my mind, anyway) and will be the one I go with unless someone comes up with something better. My solution is below. I have hidden it as I still want to see what others can come up with.

Spoiler
The player presses one more pedestal buttons that are keyed to some sort of logic gate series. There is a row of nine cube buttons that are require a cube be brought from another part of the level. The cube buttons are tied to the door. If, at any point, all nine buttons are active, the door opens. The cubes can only be obtained in the rooms that unlock when the binary code is entered (the code is the binary value for the characters in "Protoborg"). There will, of course, be some sort of clue as to what the unlock codes are. I haven't quite figured out where I will put the clues yet.

Wow! That was...uh, yeah. Just, yeah.
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