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7 Sins of Map Design.

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I'm not sure if you understand the concept of the discussion.

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Style changer is great. Exporting to PeTI is annoying but still really helpful for people. The main thing that bothers me is that people get attention for that more than real mappers do and usually don't try to make good puzzles because they focus on crappy "story" in it.

Big Mood

Usage of backpanel textures on the entire wall or floor. (One of the common symptoms for PTI to Hammer mappers).

Fun fact: The Tornate series and Feather Away started as PTI maps. Ofc, the maps were remade from scratch. In my opinion, if you gonna use PTI for concept, that's how you should do it.

I also hate when fully made Hammer instances use PTI instances for the observation rooms and light strips. Chamber 12 of AAK was like that before I edited it.

:notwant:

:A Little Higher: :Tornate: :Blue Portals: :Vectronic: :Youtube: :Twitter: : ModDB: :Old Sig:

The more you give, the less appreciated it will be received.
reepblue wrote:
Fun fact: the Tornate series and Feather Away started as PTI maps. Ofc, the maps were remade from scratch. In my opinion, if you gonna use PTI for concept, that's how you should do it.

I have no problem when people use PTI for the puzzle concept. As long as they make it from scratch in Hammer then it's fine.

reepblue wrote:
I also hate when fully made Hammer instances use PTI instances for the observation rooms and light strips. Chamber 12 of AAK was like that before I edited it.

I do that in general, I didn't know there was something wrong with it. What's the difference between the PTI and normal instances?

Falsi sumus crusto!

The normal light strips use a brush light and need a recess to fit in, the PTI ones are placed on top of a surface and use a light entity.

My stuff:
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]

Ironically that's why I use them, it's easier to light a map without having to worry about leaks. Is the other way better?

Falsi sumus crusto!

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