A Beam Too Far

Uploaded September 23, 2012 by HMW


The second installment in the Sendificate series. Like the first part, difficulty is medium/hard; no ninja-skills required. If you have not played the first map yet, I strongly recommend that you do so before attempting this one. Link: post69888.html#p69888 Licensed under Creative Commons Attribution 3.0 Unported Source code and info on how to add this element to your own maps: http://dl.dropbox.com/u/51831059/Portal ... _v3_src.7z Credits:: Beta testing: josepezdj, sicklebrick Sound effects: * Waterfall.aif by ignotus -- http://www.freesound.org/people/ignotus/sounds/14779/ * waterfall_cycle.wav by martats -- http://www.freesound.org/people/martats/sounds/127840/ Update v3: * Improved model for the sendificator (design is the same; just added some detail and improved texture space usage) * Solved bug where playing this map after the first Sendificate map, caused some models to appear white. Update v2: * reworked the area with the cube platform in the last puzzle; * fixed an unintended solution for the last puzzle; * added some portal placement guides near the laser in the second chamber; * removed unneeded physics barrier from exit door (thanks Felix!); * minor lighting tweaks to the power-off state of the last chamber.