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Your best mapping gotchas/errors

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I'll start immediately : http://www.youtube.com/watch?v=4XAn-LvTuf0

:thumbup:

I screwed up the outputs on my customizable box droppers so that, for a while, whenever a cube fell out of the dropper it would receive the "dissolve-because-a-new-cube-was-dropped" input instead of the "start-functioning" input. Hilarity ensued.

Falsi sumus crusto!

Once, I was experiencing some issues with a info sign. For whatever reason, it was a nodraw surface instead of an info sign. I simply couldn't figure it what was going wrong...

...it was facing backwards.

ImageImage

Spending ages trying to fix a valve instance, keep compiling and it just wouldn't work...
... turned out I saved it under a different name and forgot to change the path...

My first map had a chamber composed of func_details but stuff like the door frames were world brushes.

Burnout6010 wrote:

When I was watching the video, the amount of glass balls started to scare me.

Burnout6010 wrote:

:lol: :lol: :lol:
What did you do? I would dearly love to stick a malfunctioning futbol dispenser in a side room as a little WTF-ery for the player to find.

It looks like it's pushing the futbols out when they spawn, maybe using an env_entity_maker, causing them to break immediately, which gets a new one spawned.

Falsi sumus crusto!
FelixGriffin wrote:
It looks like it's pushing the futbols out when they spawn, maybe using an env_entity_maker, causing them to break immediately, which gets a new one spawned.

Hmmm. Maybe it's triggering itself on the OnFutbolSpawn output...?

Attempting to replicate Wheatley's OnPlayerPickup behavior without using npc_personality_sphere, I have encountered a really interesting aspect of phys_keepupright.

If you give it a very high Angular Limit and apply it to an item that is being held by the player, it builds up a boatload of angular momentum trying to break free. When you let go, it applies all that momentum at once.

I wonder if I can find a use for this?

http://www.youtube.com/watch?v=go0Wr-SF-A4

A (fixed) bug of my custom Cube Dropper ^^
(A Trigger was missplaced)
http://www.youtube.com/watch?v=Es5kNV8SQvM&feature=youtu.be
EDIT: Ups now you can see :D

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