Your best mapping gotchas/errors
Quote from Burnout6010 on May 11, 2013, 11:24 amI'll start immediately : http://www.youtube.com/watch?v=4XAn-LvTuf0
I'll start immediately : http://www.youtube.com/watch?v=4XAn-LvTuf0
Quote from FelixGriffin on May 11, 2013, 2:14 pmI screwed up the outputs on my customizable box droppers so that, for a while, whenever a cube fell out of the dropper it would receive the "dissolve-because-a-new-cube-was-dropped" input instead of the "start-functioning" input. Hilarity ensued.
I screwed up the outputs on my customizable box droppers so that, for a while, whenever a cube fell out of the dropper it would receive the "dissolve-because-a-new-cube-was-dropped" input instead of the "start-functioning" input. Hilarity ensued.
Quote from srs bsnss on May 12, 2013, 4:01 amOnce, I was experiencing some issues with a info sign. For whatever reason, it was a nodraw surface instead of an info sign. I simply couldn't figure it what was going wrong...
...it was facing backwards.
Once, I was experiencing some issues with a info sign. For whatever reason, it was a nodraw surface instead of an info sign. I simply couldn't figure it what was going wrong...
...it was facing backwards.
Quote from Lpfreaky90 on May 12, 2013, 5:10 amSpending ages trying to fix a valve instance, keep compiling and it just wouldn't work...
... turned out I saved it under a different name and forgot to change the path...
Spending ages trying to fix a valve instance, keep compiling and it just wouldn't work...
... turned out I saved it under a different name and forgot to change the path...

Quote from Gemarakup on May 12, 2013, 7:05 amMy first map had a chamber composed of func_details but stuff like the door frames were world brushes.
Burnout6010 wrote:I'll start immediately : http://www.youtube.com/watch?v=4XAn-LvTuf0
When I was watching the video, the amount of glass balls started to scare me.
My first map had a chamber composed of func_details but stuff like the door frames were world brushes.
When I was watching the video, the amount of glass balls started to scare me.
Quote from BlackWolfe on May 13, 2013, 8:34 amBurnout6010 wrote:
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What did you do? I would dearly love to stick a malfunctioning futbol dispenser in a side room as a little WTF-ery for the player to find.
What did you do? I would dearly love to stick a malfunctioning futbol dispenser in a side room as a little WTF-ery for the player to find.
Quote from FelixGriffin on May 13, 2013, 5:15 pmIt looks like it's pushing the futbols out when they spawn, maybe using an env_entity_maker, causing them to break immediately, which gets a new one spawned.
It looks like it's pushing the futbols out when they spawn, maybe using an env_entity_maker, causing them to break immediately, which gets a new one spawned.
Quote from BlackWolfe on May 14, 2013, 6:47 amFelixGriffin wrote:It looks like it's pushing the futbols out when they spawn, maybe using an env_entity_maker, causing them to break immediately, which gets a new one spawned.Hmmm. Maybe it's triggering itself on the OnFutbolSpawn output...?
Hmmm. Maybe it's triggering itself on the OnFutbolSpawn output...?
Quote from BlackWolfe on May 18, 2013, 6:34 amAttempting to replicate Wheatley's OnPlayerPickup behavior without using npc_personality_sphere, I have encountered a really interesting aspect of phys_keepupright.
If you give it a very high Angular Limit and apply it to an item that is being held by the player, it builds up a boatload of angular momentum trying to break free. When you let go, it applies all that momentum at once.
I wonder if I can find a use for this?
Attempting to replicate Wheatley's OnPlayerPickup behavior without using npc_personality_sphere, I have encountered a really interesting aspect of phys_keepupright.
If you give it a very high Angular Limit and apply it to an item that is being held by the player, it builds up a boatload of angular momentum trying to break free. When you let go, it applies all that momentum at once.
I wonder if I can find a use for this?
Quote from User on May 18, 2013, 10:16 amA (fixed) bug of my custom Cube Dropper ^^
(A Trigger was missplaced)
http://www.youtube.com/watch?v=Es5kNV8SQvM&feature=youtu.be
EDIT: Ups now you can see
A (fixed) bug of my custom Cube Dropper ^^
(A Trigger was missplaced)
http://www.youtube.com/watch?v=Es5kNV8SQvM&feature=youtu.be
EDIT: Ups now you can see