Would this be confusing? *SOLVED*
Quote from Random on October 13, 2011, 11:39 pmI spent a while planning up a puzzle only to find that it won't work exactly as I had planned. As some of you may already know, gel doesn't show up on redirection cubes.
I was going to make a map with speed paint and a laser cube. Even though it isn't necessary to paint the cube itself, the player could still be likely to paint it while experimenting. If they did so, it would have no immediate effect but might show later if it suddenly slid away. Which could look confusing/unprofessional.
So I would like to hear a general consensus: Would this be too bad? Are there ideas as to how I can fix this? Or do I have to completely scratch the idea?
I spent a while planning up a puzzle only to find that it won't work exactly as I had planned. As some of you may already know, gel doesn't show up on redirection cubes.
I was going to make a map with speed paint and a laser cube. Even though it isn't necessary to paint the cube itself, the player could still be likely to paint it while experimenting. If they did so, it would have no immediate effect but might show later if it suddenly slid away. Which could look confusing/unprofessional.
So I would like to hear a general consensus: Would this be too bad? Are there ideas as to how I can fix this? Or do I have to completely scratch the idea?
Quote from ChickenMobile on October 14, 2011, 2:15 amI wouldn't completely scrap the idea as you can mimic the look of the cube being painted by changing the color of the cube to orange.
Create an output on the cube like this:
picture
[spoiler][/spoiler]
Of course in this example it is changing the color to Red, but something like '255 180 80' should be an orange color.
I wouldn't completely scrap the idea as you can mimic the look of the cube being painted by changing the color of the cube to orange.
Create an output on the cube like this:
picture

Of course in this example it is changing the color to Red, but something like '255 180 80' should be an orange color.
Quote from Lpfreaky90 on October 14, 2011, 5:54 amYes, it would be wierd, but we can fix that
ChickenMobile's post here gave me an idea (didn't know about OnPainted!)
tested it and it works!Make your normal reflector cube and give it this:
OnPainted
!self
Skin
1Hope that helps
Yes, it would be wierd, but we can fix that ![]()
ChickenMobile's post here gave me an idea (didn't know about OnPainted!)
tested it and it works!
Make your normal reflector cube and give it this:
OnPainted
!self
Skin
1
Hope that helps ![]()
Quote from ChickenMobile on October 14, 2011, 7:41 amlpfreaky90 wrote:Yes, it would be wierd, but we can fix that![]()
ChickenMobile's post here gave me an idea (didn't know about OnPainted!)
tested it and it works!Make your normal reflector cube and give it this:
OnPainted
!self
Skin
1Hope that helps
OnPainted
!self
Skin
3*Skin 3 looks like it is orange painted. Pretty cool and never knew that. Thanks pfreaky.
ChickenMobile's post here gave me an idea (didn't know about OnPainted!)
tested it and it works!
Make your normal reflector cube and give it this:
OnPainted
!self
Skin
1
Hope that helps ![]()
OnPainted
!self
Skin
3*
Skin 3 looks like it is orange painted. Pretty cool and never knew that. Thanks pfreaky.
Quote from iWork925 on October 14, 2011, 8:50 amWhat about water?
What about water?

PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
Quote from spongylover123 on October 14, 2011, 9:21 amReset color?
Or skin 0
Reset color?
Or skin 0
Quote from Brainstatic on October 14, 2011, 9:24 amIf I'm not mistaken, the DLC update fixed some things with the gels. First, propulsion gel now shows up orange on light bridges, and conversion gel shows up white. Before the update, all gels looked bright blue when applied to light bridges.
The second thing is what you're looking for: redirection cubes painted with repulsion or propulsion gel now show up as being painted.
If I'm not mistaken, the DLC update fixed some things with the gels. First, propulsion gel now shows up orange on light bridges, and conversion gel shows up white. Before the update, all gels looked bright blue when applied to light bridges.
The second thing is what you're looking for: redirection cubes painted with repulsion or propulsion gel now show up as being painted.
Quote from spongylover123 on October 14, 2011, 9:48 amBOB74j wrote:If I'm not mistaken, the DLC update fixed some things with the gels. First, propulsion gel now shows up orange on light bridges, and conversion gel shows up white. Before the update, all gels looked bright blue when applied to light bridges.The second thing is what you're looking for: redirection cubes painted with repulsion or propulsion gel now show up as being painted.
That's why there is an orange or blue model for it.
The second thing is what you're looking for: redirection cubes painted with repulsion or propulsion gel now show up as being painted.
That's why there is an orange or blue model for it.
Quote from Lpfreaky90 on October 14, 2011, 11:07 amYes, BOB and spongy, you two are right, the dlc fixed it :-O
So my method is useless, it works without it tooThanks BOB and spongy
Yes, BOB and spongy, you two are right, the dlc fixed it :-O
So my method is useless, it works without it too ![]()
Thanks BOB and spongy ![]()
Quote from Random on October 14, 2011, 2:22 pmOh, so they did fix it. I had meant to check for new skins, turns out I was looking at the wrong model...
Thanks for the help anyway, and I didn't know objects like cubes could receive the Color input, so that's interesting.
Oh, so they did fix it. I had meant to check for new skins, turns out I was looking at the wrong model...
Thanks for the help anyway, and I didn't know objects like cubes could receive the Color input, so that's interesting.

