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Would this be confusing? *SOLVED*

I spent a while planning up a puzzle only to find that it won't work exactly as I had planned. As some of you may already know, gel doesn't show up on redirection cubes.
I was going to make a map with speed paint and a laser cube. Even though it isn't necessary to paint the cube itself, the player could still be likely to paint it while experimenting. If they did so, it would have no immediate effect but might show later if it suddenly slid away. Which could look confusing/unprofessional.
So I would like to hear a general consensus: Would this be too bad? Are there ideas as to how I can fix this? Or do I have to completely scratch the idea?

Picture that. In your dreams.
Maps:
SP MonoPortal | Lesson 0
WIP: LaserLock Preview Images

I wouldn't completely scrap the idea as you can mimic the look of the cube being painted by changing the color of the cube to orange.

Create an output on the cube like this:
picture

Spoiler
Image

Of course in this example it is changing the color to Red, but something like '255 180 80' should be an orange color.

?????????????????????????????TWP Releases | My Workshop

Yes, it would be wierd, but we can fix that :D

ChickenMobile's post here gave me an idea (didn't know about OnPainted!)
tested it and it works!

Make your normal reflector cube and give it this:
OnPainted
!self
Skin
1

Hope that helps :D

lpfreaky90 wrote:
Yes, it would be wierd, but we can fix that :D

ChickenMobile's post here gave me an idea (didn't know about OnPainted!)
tested it and it works!

Make your normal reflector cube and give it this:
OnPainted
!self
Skin
1

Hope that helps :D

OnPainted
!self
Skin
3*

Skin 3 looks like it is orange painted. Pretty cool and never knew that. Thanks pfreaky.

?????????????????????????????TWP Releases | My Workshop

What about water?

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

Reset color?
Or skin 0

If I'm not mistaken, the DLC update fixed some things with the gels. First, propulsion gel now shows up orange on light bridges, and conversion gel shows up white. Before the update, all gels looked bright blue when applied to light bridges.

The second thing is what you're looking for: redirection cubes painted with repulsion or propulsion gel now show up as being painted.

Try out Twin Pillars, a Portal 2 map by BOB74j.
BOB74j wrote:
If I'm not mistaken, the DLC update fixed some things with the gels. First, propulsion gel now shows up orange on light bridges, and conversion gel shows up white. Before the update, all gels looked bright blue when applied to light bridges.

The second thing is what you're looking for: redirection cubes painted with repulsion or propulsion gel now show up as being painted.

That's why there is an orange or blue model for it.

Yes, BOB and spongy, you two are right, the dlc fixed it :-O
So my method is useless, it works without it too :D

Thanks BOB and spongy :D

Oh, so they did fix it. I had meant to check for new skins, turns out I was looking at the wrong model...
Thanks for the help anyway, and I didn't know objects like cubes could receive the Color input, so that's interesting.

Picture that. In your dreams.
Maps:
SP MonoPortal | Lesson 0
WIP: LaserLock Preview Images