World Portals incompatible with Thermal Discouragement Beams
Quote from FourthReaper on February 11, 2012, 12:58 pmI've been working on a my second 'world portal' map lately (the first one is pretty much done but too small for individual release) and I've stumbled on something pretty game-breaking for me.
It seems that lasers (Thermal Discouragement Beams) are very buggy once they go through a world portal. They instantaneously cut off, move along the chamber they would go if the world portal was off, and then after a certain distance (I think where they collide with the wall) they re-appear mid-chamber as you would want them (following the vertor on wich the world-portal sent them).
I tested if the same happens to excursion funnels (they seem far easier to glitch to me) and it does not. Now I can't figure out why it happens to lasers.
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Does anyone know why this happens? And if so, is there some kind of workaround? I'd hate to have to redesign my entire chamber...
I've been working on a my second 'world portal' map lately (the first one is pretty much done but too small for individual release) and I've stumbled on something pretty game-breaking for me.
It seems that lasers (Thermal Discouragement Beams) are very buggy once they go through a world portal. They instantaneously cut off, move along the chamber they would go if the world portal was off, and then after a certain distance (I think where they collide with the wall) they re-appear mid-chamber as you would want them (following the vertor on wich the world-portal sent them).
I tested if the same happens to excursion funnels (they seem far easier to glitch to me) and it does not. Now I can't figure out why it happens to lasers.
Does anyone know why this happens? And if so, is there some kind of workaround? I'd hate to have to redesign my entire chamber...
Quote from spongylover123 on February 11, 2012, 1:05 pmWorld Portals are the buggiest entity in portal 2. Thats why valve only used it once.
I havent tested this out yet.
Parent a laser with an invisible model with the world portal.
and when the laser touches the portal. the laser parented to the portal activates.
World Portals are the buggiest entity in portal 2. Thats why valve only used it once.
I havent tested this out yet.
Parent a laser with an invisible model with the world portal.
and when the laser touches the portal. the laser parented to the portal activates.
Quote from FourthReaper on February 11, 2012, 1:14 pmspongylover123 wrote:Parent a laser with an invisible model with the world portal.
and when the laser touches the portal. the laser parented to the portal activates.I see what you did thar. Not quite sure how that is supposed to retain the ori?ntation of the laser, though... I'm trying to use a redirection cube. Not sure this will work.
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I'll see what I can do with this. Thanks for the quick reply, though.
and when the laser touches the portal. the laser parented to the portal activates.
I see what you did thar. Not quite sure how that is supposed to retain the ori?ntation of the laser, though... I'm trying to use a redirection cube. Not sure this will work.
I'll see what I can do with this. Thanks for the quick reply, though. ![]()
Quote from Lpfreaky90 on February 11, 2012, 3:31 pmI have no idea how your level is build, but if the place where the laser crosses the worldportal you can place a laser catcher BEHIND the worldportal, so like:
WP= Worldportal
LC = laser catcher.............WP
Laz0r ----- |--LCThen place a laser behind the other world portal and activate the laser when the laser catcher is activated. This stops the laser and this activates it on the other side of the worldportal
Hope that was helpful
~Lp
I have no idea how your level is build, but if the place where the laser crosses the worldportal you can place a laser catcher BEHIND the worldportal, so like:
WP= Worldportal
LC = laser catcher.
............WP
Laz0r ----- |--LC
Then place a laser behind the other world portal and activate the laser when the laser catcher is activated. This stops the laser and this activates it on the other side of the worldportal ![]()
Hope that was helpful ![]()
~Lp
Quote from FourthReaper on February 11, 2012, 7:46 pm@ lpfreaky90: I see what you mean, and it seems more likely to work than spongylover123's idea (if I understood that plan correctly), but still I wouldn't keep the right angles for the laser. Also, my world portals always work from both sides, so that just won't do.
I've decided to give up on laser action, and I'm replacing the following.
- Laser Emitter > Excursion Funnel (blue)
- Laser Catcher > Vertical cube button on wall
- Redirection Cube > Normal cube
Believe it or not, but this actually keeps the structure of the puzzle pretty damn intact.It's the second one in the pack, so it's a pretty simple setup.
Still too bad I can't use lasers here. Ah well, I'll get over it. Thanks for the help, both of you. Appreciate the effort.
PS: Did I say "simple setup"? I meant its downright hard, configuring when to switch world portals to and fro. Have to relearn everything about good logic (gates)...
@ lpfreaky90: I see what you mean, and it seems more likely to work than spongylover123's idea (if I understood that plan correctly), but still I wouldn't keep the right angles for the laser. Also, my world portals always work from both sides, so that just won't do.
I've decided to give up on laser action, and I'm replacing the following.
- Laser Emitter > Excursion Funnel (blue)
- Laser Catcher > Vertical cube button on wall
- Redirection Cube > Normal cube
Believe it or not, but this actually keeps the structure of the puzzle pretty damn intact.
It's the second one in the pack, so it's a pretty simple setup.
Still too bad I can't use lasers here. Ah well, I'll get over it. Thanks for the help, both of you. Appreciate the effort. ![]()
PS: Did I say "simple setup"? I meant its downright hard, configuring when to switch world portals to and fro. Have to relearn everything about good logic (gates)... ![]()
Quote from spongylover123 on February 11, 2012, 8:00 pmYour just making it harder for yourself
by using tractor beams
Your just making it harder for yourself
by using tractor beams
Quote from FourthReaper on February 11, 2012, 8:05 pmspongylover123 wrote:Your just making it harder for yourself by using tractor beamsWhat do you mean? It's pretty much up and running already. All that is tricky is the logic. The funnel works just as intended.
PS: I'm gonna' go to bed now, so I won't reply too soon...
What do you mean? It's pretty much up and running already. All that is tricky is the logic. The funnel works just as intended.
PS: I'm gonna' go to bed now, so I won't reply too soon...
Quote from Lpfreaky90 on February 11, 2012, 8:10 pmFourthReaper wrote:@ lpfreaky90: I see what you mean, and it seems more likely to work than spongylover123's idea (if I understood that plan correctly), but still I wouldn't keep the right angles for the laser. Also, my world portals always work from both sides, so that just won't do.I've decided to give up on laser action, and I'm replacing the following.
- Laser Emitter > Excursion Funnel (blue)
- Laser Catcher > Vertical cube button on wall
- Redirection Cube > Normal cube
Believe it or not, but this actually keeps the structure of the puzzle pretty damn intact.It's the second one in the pack, so it's a pretty simple setup.
Still too bad I can't use lasers here. Ah well, I'll get over it. Thanks for the help, both of you. Appreciate the effort.
PS: Did I say "simple setup"? I meant its downright hard, configuring when to switch world portals to and fro. Have to relearn everything about good logic (gates)...
I think I came up with an idea how to fix this:
Use a logic_measure_movement to copy the movement of your cube and a movable laser emitter. (TBH: I'm not sure if a laser_emitter can be moved in a level, I haven't tried this and I don;t have time at the moment to test it.)I will try to make an example tomorrow.
I've decided to give up on laser action, and I'm replacing the following.
- Laser Emitter > Excursion Funnel (blue)
- Laser Catcher > Vertical cube button on wall
- Redirection Cube > Normal cube
Believe it or not, but this actually keeps the structure of the puzzle pretty damn intact.
It's the second one in the pack, so it's a pretty simple setup.
Still too bad I can't use lasers here. Ah well, I'll get over it. Thanks for the help, both of you. Appreciate the effort. ![]()
PS: Did I say "simple setup"? I meant its downright hard, configuring when to switch world portals to and fro. Have to relearn everything about good logic (gates)... ![]()
I think I came up with an idea how to fix this:
Use a logic_measure_movement to copy the movement of your cube and a movable laser emitter. (TBH: I'm not sure if a laser_emitter can be moved in a level, I haven't tried this and I don;t have time at the moment to test it.)
I will try to make an example tomorrow.
Quote from FourthReaper on February 12, 2012, 10:25 amlpfreaky90 wrote:Use a logic_measure_movement to copy the movement of your cube and a movable laser emitter.Never heard of such a thing before so I looked it up on the VDC. Might work on some occasions, but tbh I don't think I can set it up right for an env_laser. It needs to check the laser where it touches the world portal, and I honestly don't think I can set that up with a trigger or something. Also, this too would work well with measuring the ori?ntation of the redirection cube only for one 1-way world portal. Just cant use that really
Since the room currently works just fine (with the excursion funnel) and is -infact- lookin' pretty good (if I may say so myself), I'm just gonna' work on it from here now. Still, really appreciate the effort, thanks!
Next time I think I need lasers I will try to work with your suggestion instead of avoiding the issue.
Never heard of such a thing before so I looked it up on the VDC. Might work on some occasions, but tbh I don't think I can set it up right for an env_laser. It needs to check the laser where it touches the world portal, and I honestly don't think I can set that up with a trigger or something. Also, this too would work well with measuring the ori?ntation of the redirection cube only for one 1-way world portal. Just cant use that really ![]()
Since the room currently works just fine (with the excursion funnel) and is -infact- lookin' pretty good (if I may say so myself), I'm just gonna' work on it from here now. Still, really appreciate the effort, thanks! ![]()
Next time I think I need lasers I will try to work with your suggestion instead of avoiding the issue.







