[WIP] Zhan's Hard Light Bridge chambers
Quote from Zhan on May 22, 2011, 2:25 pmA Portal 2 work in progress single player test chamber focusing on hard light bridges and the different ways they can be used.
I currently have four test chambers done, and my current plan is to make sure these four are fun and play well, and then detail them and clean them up for submission to the Summer Mapping Initiative contest.
Enjoy!
A zip download is here, if you can't open .7z files: http://dl.dropbox.com/u/18787920/portal ... _chmb1.zip
File Name: sp_zhan_bridges_06_chmb1.7z
File Size: 4.79 MiB
Click here to download Zhan's Hard Light Bridge chambers
A Portal 2 work in progress single player test chamber focusing on hard light bridges and the different ways they can be used.
I currently have four test chambers done, and my current plan is to make sure these four are fun and play well, and then detail them and clean them up for submission to the Summer Mapping Initiative contest.
Enjoy!
A zip download is here, if you can't open .7z files: http://dl.dropbox.com/u/18787920/portal ... _chmb1.zip
File Name: sp_zhan_bridges_06_chmb1.7z
File Size: 4.79 MiB
Click here to download Zhan's Hard Light Bridge chambers
Quote from Phitt on May 22, 2011, 5:11 pmNice map. I think that I solved the 2nd chamber with an exploit though (although it may have been harder than the intended solution
). [spoiler]I used the 'self-fabricated momentum' (shoot two portals on the floor, shoot the same portal I fly through in exactly the moment I pass it again to gain momentum) tactic to get some velocity on the flat floor with the large portal surface, then quickly shot a portal at the angled portal surface to fling over to the area with the laser cube. I grabbed the cube, put it on the light bridge, shot a portal on the area left of the light bridge, shot another portal on the area above the angled surface and aimed the laser with the cube so it activated the laser activator to open the door. I then went back to the flat floor, flung myself to the exit door and shot the portals in exactly the same spots I had tested before. Door open, I went through. Didn't use the timed portal surface the button activates at all.[/spoiler] Bit complicated to explain.
Small problem is that the laser cube in the second chamber doesn't respawn if you lose it so you need to start over.
Nice map. I think that I solved the 2nd chamber with an exploit though (although it may have been harder than the intended solution
).
Small problem is that the laser cube in the second chamber doesn't respawn if you lose it so you need to start over.
Quote from Zhan on May 22, 2011, 6:12 pmWhoops, thanks for catching that with losing the cube in the 2nd chamber, I'll need to fix that.
As far as I can tell, your solution is pretty much the same as the intended one except that you used the reportal glitch instead of the timed panel. It's not particularly gamebreaking, so I'm not going to worry about that now.
Whoops, thanks for catching that with losing the cube in the 2nd chamber, I'll need to fix that.
As far as I can tell, your solution is pretty much the same as the intended one except that you used the reportal glitch instead of the timed panel. It's not particularly gamebreaking, so I'm not going to worry about that now.
Quote from Ruien on May 22, 2011, 11:56 pmI'm pretty sure I got both solutions as the intended solution.[spoiler]Unless I am mistaken, both maps are time-limited puzzles. The first where you have to get to the light bridge source before the cube drops, and the second where you need to get over the ground before the middle panel rotates back.[/spoiler]
I think you did a good job on these puzzles, although I myself am a fan of state-based logical step-by-step solutions that place no time constraints.
The puzzles we good though, and the maps looked pretty
.
I'm pretty sure I got both solutions as the intended solution.
I think you did a good job on these puzzles, although I myself am a fan of state-based logical step-by-step solutions that place no time constraints.
The puzzles we good though, and the maps looked pretty
.
Quote from quatrus on May 24, 2011, 8:34 pmExcellent map, glad I looked in the WIP area. Well thought out and executed, I look forward to the rest of the map set. Thanks for creating.
Excellent map, glad I looked in the WIP area. Well thought out and executed, I look forward to the rest of the map set. Thanks for creating.
Quote from Zhan on May 25, 2011, 10:15 pmNew release with a rather large new test chamber!
I would love it if some of you recorded Source demos of yourselves playing the map for the first time. A few people from TF2Maps.net have been doing that for me and it's really useful playtesting feedback.
New release with a rather large new test chamber!
I would love it if some of you recorded Source demos of yourselves playing the map for the first time. A few people from TF2Maps.net have been doing that for me and it's really useful playtesting feedback.
Quote from Sulfaras on May 26, 2011, 4:18 pmfirst 2 rooms are bery nice and the 3th too i think but you can cheat it. just make an light bridge to the end. no need of anything else in the room
first 2 rooms are bery nice and the 3th too i think but you can cheat it. just make an light bridge to the end. no need of anything else in the room
Quote from Zhan on May 26, 2011, 7:26 pmWow, thanks for catching that! How stupid of me to leave that in. I think I'll put a fizzler over the gap before the exit platform so you can't have the light bridge extended there and just walk through there.
Wow, thanks for catching that! How stupid of me to leave that in. I think I'll put a fizzler over the gap before the exit platform so you can't have the light bridge extended there and just walk through there.
Quote from josepezdj on May 30, 2011, 10:19 amHey Zhan! Reeeeeally good maps. Very clever puzzles! Thank you very much. I really enjoyed your 3 maps. And will keep an eye to your work!
Kind regards!
Hey Zhan! Reeeeeally good maps. Very clever puzzles! Thank you very much. I really enjoyed your 3 maps. And will keep an eye to your work!
Kind regards!










