[WIP] [WIP] [WIP] mp_coop_quad
Quote from JinxMontalgo on November 12, 2011, 10:52 amA "simple" underground map requiring you to travel to all four areas to proceed.
Change log to 0.3:
-improved lighting
-fixed various "alternative solutions" (hopefully)
-made various visual changes
-added info_placement_helper entities
-replaced "laser_catcher" models with "laser_catcher_center"
-replaced "laser_emitter" model with "laser_emitter_center"File Name: mp_coop_quad.rar
File Size: 4.6 MiB
Click here to download [WIP] mp_coop_quad
A "simple" underground map requiring you to travel to all four areas to proceed.
Change log to 0.3:
-improved lighting
-fixed various "alternative solutions" (hopefully)
-made various visual changes
-added info_placement_helper entities
-replaced "laser_catcher" models with "laser_catcher_center"
-replaced "laser_emitter" model with "laser_emitter_center"
File Name: mp_coop_quad.rar
File Size: 4.6 MiB
Click here to download [WIP] mp_coop_quad
Quote from OnePortalizedGal on November 12, 2011, 11:40 amWe just finished your map - I love this style - it was a good puzzle, however it (the map area) seemed a little busy - alot of elements (laser catchers, etc) and panels were a bit confusing, even though you did have arrows in certain areas. Some areas had low visibiity. Anyway, nice job - thanks for making. Keep up the good work - we need lot's of coop maps to play!
We just finished your map - I love this style - it was a good puzzle, however it (the map area) seemed a little busy - alot of elements (laser catchers, etc) and panels were a bit confusing, even though you did have arrows in certain areas. Some areas had low visibiity. Anyway, nice job - thanks for making. Keep up the good work - we need lot's of coop maps to play!
Quote from Djinndrache on November 14, 2011, 3:51 amThis map is either short or skippable. We needed almost none of the elements we have explored in this map..
UZ36UrwgR0A
(Link: http://www.youtube.com/watch?v=UZ36UrwgR0A)
This map is either short or skippable. We needed almost none of the elements we have explored in this map..
UZ36UrwgR0A
(Link: http://www.youtube.com/watch?v=UZ36UrwgR0A)
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from JinxMontalgo on November 14, 2011, 8:29 amThanks for the video! That was in fact not the solution and will be fixed accordingly.
Thanks for the video! That was in fact not the solution and will be fixed accordingly. ![]()
Quote from BlumCoLe on November 15, 2011, 3:57 pmHey guy,
one minute playtime... ^^
I think with these glitches it's a single player map (watch walkthrough)
I haven't play the rest of the map, because I will wait for an update with more bugfixes to find the intended solution.
Hey guy,
one minute playtime... ^^
I think with these glitches it's a single player map (watch walkthrough)
I haven't play the rest of the map, because I will wait for an update with more bugfixes to find the intended solution. ![]()
Quote from JinxMontalgo on January 27, 2012, 11:14 amUpdated! ^^
Change log to 0.3:
-improved lighting
-fixed various "alternative solutions" (hopefully)
-made various visual changes
-added info_placement_helper entities
-replaced "laser_catcher" models with "laser_catcher_center"
-replaced "laser_emitter" model with "laser_emitter_center"
Updated! ^^
Change log to 0.3:
-improved lighting
-fixed various "alternative solutions" (hopefully)
-made various visual changes
-added info_placement_helper entities
-replaced "laser_catcher" models with "laser_catcher_center"
-replaced "laser_emitter" model with "laser_emitter_center"
