[WIP] [WIP] Up and Down V3
Quote from Mplayer on September 14, 2011, 1:32 pmThis is my first real my in portal 2. I know lighting sucks but I sure use some tips. Also feedback needed.If you find another way pls comment or better post a video as you can see my english it`s not really good. Any help will be appricieted.
File Name: sp_upanddownV3.zip
File Size: 5.24 MiB
Click here to download Up and Down V3
This is my first real my in portal 2. I know lighting sucks but I sure use some tips. Also feedback needed.If you find another way pls comment or better post a video as you can see my english it`s not really good. Any help will be appricieted.
File Name: sp_upanddownV3.zip
File Size: 5.24 MiB
Click here to download Up and Down V3
Quote from dinnesch on September 14, 2011, 4:46 pmHas quite some obvious flaws, kind of unusual puzzle solutions(possibly mine were alternatives). However, I still had fun figuring out the puzzle, took a while. Some of the most notable problems I found with the map:
- Misaligned textures.
- Looks like the lighting was done with 'light' entities which isn't portal style and caused weird random color transitions for me(this is a good start)
- No cubemaps.
- No portal placement helpers.
- No indicator lights.
- [spoiler]Not sure if this is the intended solution for the final puzzle, but the faith plates sent me straight into the spikes at the end. Took me a couple of tries to figure out I had to break the flight with the bridge. *watches walkthough video* oh it seems like it WAS the intended solution. well, I believe it's a bad idea not to prepare players for the spikes ahead, since there's nothing that suggests death is ahead for a player who hasn't seen the upper part.[/spoiler]
Has quite some obvious flaws, kind of unusual puzzle solutions(possibly mine were alternatives). However, I still had fun figuring out the puzzle, took a while. Some of the most notable problems I found with the map:
- Misaligned textures.
- Looks like the lighting was done with 'light' entities which isn't portal style and caused weird random color transitions for me(this is a good start)
- No cubemaps.
- No portal placement helpers.
- No indicator lights.
-
Quote from OnePortalizedGal on September 14, 2011, 7:03 pmI thought the puzzle was interesting and challenging. I think you need some autosaves though. Had to start over a couple of times. Good work though. Keep it up!
I thought the puzzle was interesting and challenging. I think you need some autosaves though. Had to start over a couple of times. Good work though. Keep it up!
Quote from Mplayer on September 14, 2011, 7:40 pmWell for now the map is in wip status. I know the lighting sucks, but i`m so bad at it. I will try using glasslights but they don`t produce enough light. I mean it looks very dark and I dont like them.
Thanks for feedback and pls if you find ANY alternative solution post it here.
Well for now the map is in wip status. I know the lighting sucks, but i`m so bad at it. I will try using glasslights but they don`t produce enough light. I mean it looks very dark and I dont like them.
Thanks for feedback and pls if you find ANY alternative solution post it here.
Quote from andyb on September 15, 2011, 8:34 amYou can edit the brightness of the glass lights.its at the bottom of the page dinnesch linked to
You can edit the brightness of the glass lights.its at the bottom of the page dinnesch linked to
Quote from Djinndrache on September 15, 2011, 12:02 pmI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:lQ6fdunfJtA
(Link: http://www.youtube.com/watch?v=lQ6fdunfJtA)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
lQ6fdunfJtA
(Link: http://www.youtube.com/watch?v=lQ6fdunfJtA)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Mplayer on September 15, 2011, 12:51 pmTHX Djinndrache !!! I see you find an alternative solution. I will fix that and the other problems when I have time.
Thx again.
THX Djinndrache !!! I see you find an alternative solution. I will fix that and the other problems when I have time.
Thx again.
Quote from Mplayer on September 15, 2011, 9:23 pmSo now the map has reached Version 2 ! Pls play it again and tell me more suggestions! Also I will add a new video of the map
Later edit: I added the video in my second post.
So now the map has reached Version 2 ! Pls play it again and tell me more suggestions! Also I will add a new video of the map ![]()
Later edit: I added the video in my second post.
Quote from Mplayer on September 16, 2011, 10:06 pmSo i added the backgorund music and the lines. Again if someone have suggestions please post them.
So i added the backgorund music and the lines. Again if someone have suggestions please post them.
