[WIP] [WIP] Trilemma
Quote from PotatOS on June 8, 2012, 8:24 pm"Don't let the title intimidate you. It's really not a very difficult puzzle. Well... actually, the last test subject who went in did take an inordinate amount (that means 'a lot') of time. He was out of breath. I guess nobody's perfect. I've added a vent."
-the voice of GLaDOS in my headYou guys are probably tired of such submissions, but this is my first Portal 2 map. I have done some Hammer mapping in the past, however, so I don't believe you'll be in for a COMPLETELY newbish map. Any feedback would be much appreciated.
I was initially going to do it entirely in the PeTI editor, but ended up adding some enhancements (doors, etc...) and making quite a few adjustments. I know now what a bad idea that is - either go simple or advanced, there is no midway. After countless hours rooting out bugs, hopefully I've managed to work out a decent beta/RC. Anyway, let me know what you think.
P.S.: I wasn't sure where to post it, since it's been through both editors. This seemed like a fairly neutral category.
"Don't let the title intimidate you. It's really not a very difficult puzzle. Well... actually, the last test subject who went in did take an inordinate amount (that means 'a lot') of time. He was out of breath. I guess nobody's perfect. I've added a vent."
-the voice of GLaDOS in my head
You guys are probably tired of such submissions, but this is my first Portal 2 map. I have done some Hammer mapping in the past, however, so I don't believe you'll be in for a COMPLETELY newbish map. Any feedback would be much appreciated.
I was initially going to do it entirely in the PeTI editor, but ended up adding some enhancements (doors, etc...) and making quite a few adjustments. I know now what a bad idea that is - either go simple or advanced, there is no midway. After countless hours rooting out bugs, hopefully I've managed to work out a decent beta/RC. Anyway, let me know what you think.
P.S.: I wasn't sure where to post it, since it's been through both editors. This seemed like a fairly neutral category.
Quote from PotatOS on July 2, 2012, 12:05 pmSorry to bump this, but could I please get some feedback here?
I mean, should I interpret this map being ignored as "it's so bad, it's not even worth saying why"?
Is it lacking a clear objective? Too easy? Annoying? Boring?
In other words, should I even bother making it better or scrap it altogether? Any suggestions?
Sorry to bump this, but could I please get some feedback here?
I mean, should I interpret this map being ignored as "it's so bad, it's not even worth saying why"?
Is it lacking a clear objective? Too easy? Annoying? Boring?
In other words, should I even bother making it better or scrap it altogether? Any suggestions?
Quote from rock_n_rage on July 2, 2012, 12:41 pmI'll give it a look this evening when I get home from the office...
I'll give it a look this evening when I get home from the office...
Quote from rock_n_rage on July 2, 2012, 1:13 pmPotatOS wrote:Yay! A human! Thanks!My wife may dispute that claim at times!
[EDIT]
I've given it a go and thought it was a pretty good map. Looked pretty good. The puzzles were pretty straight forward, took me about 10 minutes to complete. The only part I didn't care for was the stairway that took me [spoiler]down to the room with the turrets.[/spoiler] For some reason it just seemed out of place for me.Thanks for creating.
[/EDIT]

My wife may dispute that claim at times!
[EDIT]
I've given it a go and thought it was a pretty good map. Looked pretty good. The puzzles were pretty straight forward, took me about 10 minutes to complete. The only part I didn't care for was the stairway that took me
Thanks for creating.
[/EDIT]