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[WIP] [WIP] Think Outside the Box (Early alpha) [WIP]

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This is just an early alpha test... I thought why not make a map that makes the player think outside the box? I might make this a map-pack if I get good feedback. If I get feedback, I'll probably make the 2nd map...

File Name: think_outside_the_box_a01_01a.zip
File Size: 785.77 KiB
Click here to download Think Outside the Box (Early alpha) [WIP]

I took over the facility, turned a giant robot into a potato and I've been sent into outer-space... twice... What's your story?

I just played through your map and if it wasn't for the title I would've never solved it.
I did solve it the way it was put into the readme file, so that's good.
The graphical design could be improved upon imo; but if you have more of these kind of crazy ideas I'm sure you can make some people really happy with a crazy mappack like that!

Thanks. And what do you mean by graphical design? You mean the way it looks in-game?

I took over the facility, turned a giant robot into a potato and I've been sent into outer-space... twice... What's your story?

Hmm 'interestin' ''puzzle'', ^^

After a long 6-8 hours, I have completed the 2nd area (just to make you guys try the style a bit more).

Spoiler
This area has 2 possible solutions.
Depending on the way you solve it, you can
Spoiler
change the outcome of the game (which means I have to work even more and even hard, but worth it).
If you guys think this is idea is good, I might make a map-pack. But, if it comes to that,
Spoiler
I'll need someone to help me with the timeline...
So yeah, tell me what you think of it.

https://www.mediafire.com/?nvj9irv3epzyxb4

I took over the facility, turned a giant robot into a potato and I've been sent into outer-space... twice... What's your story?

I really like the 2th puzzle, maybe you change some Design things, because the observation room is a little bit missplaced, and why are the textures on the deathfield "overgrown" themed? ^^

But pls keep up that kind of puzzle, i like it :thumbup:

Thanks for the feedback. I just wanted to add a O.R. for the looks, I might change the walls so it's a single panel and make it look better. And the reason why the walls near the deathfield are "overgrown" is because the heat from the laser started melting off some of the metal, and the dust got stuck in it. Have you found

Spoiler
both endings?

I took over the facility, turned a giant robot into a potato and I've been sent into outer-space... twice... What's your story?

Cool puzzles, but the glass needs frames, and observation room is misaligned. Also, why does the exit door suddenly appear after the button is pressed. Thats weird.
My playthrough:
EJU_QV19c_M

Haha! Thanks! Yeah, I know about those two imperfections, it is in early alpha though. And for the door, It's sort of just mystery. You have to "think outside the box" for most of the tests :) I am working on it though.

I took over the facility, turned a giant robot into a potato and I've been sent into outer-space... twice... What's your story?

Alright. So I remastered (slightly) the maps and are in the 99.9% complete stage. Yet this pack is still not near the middle of alpha stage. Enjoy as a puzzle has been changed.

http://www.mediafire.com/download/t6dms1s3q6x792b/Think_Outside_The_Box+Alpha+0.1.1.2.zip

I'm going to get some images soon...

Edit: Fixed the link. I forgot to include the file for the signs...

I took over the facility, turned a giant robot into a potato and I've been sent into outer-space... twice... What's your story?
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