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[WIP] [WIP] Testing for Fun - Introduction Map

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This is the Introduction Map of my upcoming mappack, Testing for Fun. When I'm done with all of the maps, I will release the mappack as a whole, meaning that all of the maps will be together in a file. You can check the progress of the mappack at http://www.moddb.com/mods/testing-for-fun
It's not really optimized and 100% done yet so yeah. Tell me what you think about it and what I can improve on. All feedbacks appreciated! :)
Players who download this file and comment (or give advice) about it will be credited as a playtester of the mappack.

Special Thanks to: (This list will be posted on the official release file and will be modified to include the playtesters and other helpers)

ChickenMobile - Level Chooser, wake-up scene, door, BTS area advice
Sprowl - BTS area & indicator lights advice
Greykarel - BTS area advice
FelixGriffin - BTS area advice
Lpfreaky90 - BTS area advice, idea
Zivi7 - BTS area advice, idea, playtester
CamBen - BTS area advice
Portal2tenacious - BTS area advice
Omnicoder - Custom Test Chamber Sign Maker
FourthReaper - Textures advice
Pitkakorvaa - Tideline advice
Habzs - Tideline advice
josepezdj - Encouragement :P
HMW - Wake-up room & elevator advice
Dreey - Statis Mappack .vmf files

Thanks for (play)testing!
Cheers! :)

File Name: sp_tff_intro.rar
File Size: 5.07 MiB
Click here to download Testing for Fun - Introduction Map

Hehe, I did told you to be carefull with combination of overgrown style and bts area. You did it the way I was the most afraid of. Player wakes up in a room somewhere on the ground - it's possible to see a tree and star sky in the window. Then we go up three floors and get into an overgrown chamber, but it's still ok, I can suppose the foliage grown through the broken roof. But as we go further we get to bts area and I found it rather wierd to have it over the ground when it supposed to be deep under the surface.

As for the rest, it's a good work.

P.S. Are those heavy toilet doors supposed to stand a nuclear blow. :lol:

God bless the quick save's inventor...(Portal: Prelude)
greykarel wrote:
Hehe, I did told you to be carefull with combination of overgrown style and bts area. You did it the way I was the most afraid of. Player wakes up in a room somewhere on the ground - it's possible to see a tree and star sky in the window. Then we go up three floors and get into an overgrown chamber, but it's still ok, I can suppose the foliage grown through the broken roof. But as we go further we get to bts area and I found it rather wierd to have it over the ground when it supposed to be deep under the surface.

As for the rest, it's a good work.

P.S. Are those heavy toilet doors supposed to stand a nuclear blow. :lol:

Heh, thanks!
Actually the "night sky" is fake, if you look closely (or fullbright it), you will see they are made out of elevator video panels :D
Oh, did you manage to find the easter egg? :D
Now is the bts area still out of place? :P
Cheers! :)

The ball jumping thing in the BTS area was a bad idea. Also, the door leading out there has a bit of a collision issue. The first time I went through that door I got stuck and had to noclip. The second time (after dying trying to get across the gap with the ball) I managed to force my way free of the door.

Wow! That was...uh, yeah. Just, yeah.

http://steamcommunity.com/sharedfiles/filedetails/?id=121887039
Is it just me or this red sprite looks a bit misplaced?
The idea with the ball itself is okay,but you should work on a little bit more.
First of all,i think it won't hurt to add autosave it the BTS area.Also,sometimes the ball just flies into the void instead of falling on the walkway.For some reason this happened a few times in my first walkthrough,so at first i was a little confused about what to do,but after that, i couldn't reproduce this glitch,so i guess it's just a rare occurrence.
And i also fell into the void a few times during the ball jump,maybe add some playerclip there.
And, nice easter egg btw,it took me a while to find it.

protoborg wrote:
The ball jumping thing in the BTS area was a bad idea. Also, the door leading out there has a bit of a collision issue. The first time I went through that door I got stuck and had to noclip. The second time (after dying trying to get across the gap with the ball) I managed to force my way free of the door.

Ah, okay. I'll try to move the trigger further away from the door to prevent that from happening. Thanks for testing!

Bluntman wrote:
http://steamcommunity.com/sharedfiles/filedetails/?id=121887039
Is it just me or this red sprite looks a bit misplaced?
The idea with the ball itself is okay,but you should work on a little bit more.
First of all,i think it won't hurt to add autosave it the BTS area.Also,sometimes the ball just flies into the void instead of falling on the walkway.For some reason this happened a few times in my first walkthrough,so at first i was a little confused about what to do,but after that, i couldn't reproduce this glitch,so i guess it's just a rare occurrence.
And i also fell into the void a few times during the ball jump,maybe add some playerclip there.
And, nice easter egg btw,it took me a while to find it.

Hmm, I think its just you :)
Of course I'll add autosaves! I just forgot to put it in :P
Sure, I'll add some playerclip. Thanks for testing! Cheers! :)

You can fizzle the CD you have to use to open that door. If you do, you're stuck.

StimichPortals wrote:
You can fizzle the CD you have to use to open that door. If you do, you're stuck.

Really?! Won't it spawn again? O_O
Have you checked carefully? I'l look into it.
Thanks for testing!
Cheers! :)

RectorRocks wrote:
StimichPortals wrote:
You can fizzle the CD you have to use to open that door. If you do, you're stuck.

Really?! Won't it spawn again? O_O
Have you checked carefully? I'l look into it.
Thanks for testing!
Cheers! :)

It does not respawn. I double-checked.
No problem, I'll see if I can find anything else.

StimichPortals wrote:
It does not respawn. I double-checked.
No problem, I'll see if I can find anything else.

Oh, okay. I'll turn off the fizzler when the player touches it.
Thanks! :)
Did you manage to find anything else? (And the easter egg? :P)

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