[WIP] [WIP] Test Chamber #3141592653589
Quote from GLaDOS <CoA> on June 23, 2011, 6:22 pmA WIP map by me, I've been working on this for a few days now. The lighting and textures are not completed, and some triggers have to be reconfigured. I also need to figure out how to make my doors look nicer.
File Name: test _chamber_pi.zip
File Size: 1.74 MiB
Click here to download Test Chamber #3141592653589
A WIP map by me, I've been working on this for a few days now. The lighting and textures are not completed, and some triggers have to be reconfigured. I also need to figure out how to make my doors look nicer.
File Name: test _chamber_pi.zip
File Size: 1.74 MiB
Click here to download Test Chamber #3141592653589
Quote from Dilbao on June 24, 2011, 11:39 amLets call it Test Chamber ?, shall we? Or maybe 4*arctan(1) if you want to be extreme...
So, problems I could find:
- I think, there is a secret fizzler in the door. I don't think that is necessary but it should be textured anyway.
- Surfaces for lazors should align portal in a fixed way. Or that could happen.
- Outside the playable area, it should be impossible to put a portal or see any texture. However, that didn't effect any kind of gameplay but it's the proper way I think. Also, if there is a chance to see outside of the map, you should use a skybox.Looks like all of my complains about mapping. But they are not unfixable things. You need to put some more puzzles also, it is a short map with this way.
[spoiler]I like that secret room by the way, I found that kind of funny.[/spoiler]
Lets call it Test Chamber ?, shall we? Or maybe 4*arctan(1) if you want to be extreme...
So, problems I could find:
- I think, there is a secret fizzler in the door. I don't think that is necessary but it should be textured anyway.
- Surfaces for lazors should align portal in a fixed way. Or that could happen.
- Outside the playable area, it should be impossible to put a portal or see any texture. However, that didn't effect any kind of gameplay but it's the proper way I think. Also, if there is a chance to see outside of the map, you should use a skybox.
Looks like all of my complains about mapping. But they are not unfixable things. You need to put some more puzzles also, it is a short map with this way.
Quote from GLaDOS <CoA> on June 24, 2011, 3:50 pmYes, there is, in fact, a fizzler in the door. I'll be adding some portal bumpers on the laser tests.
Also, if I may, how do I make circles in walls to exactly fit the doors? Also,[spoiler]Which secret room? there are a few of them. Although I'm fairly certain you meant the turret choir practice.[/spoiler] I'll be adding some new tests with light bridges, faith plates, and repulsion gel. Oddly enough, while my computer is excellent for sketching such things, I still find a pen and paper to be the best tools for designing test chambers.
Yes, there is, in fact, a fizzler in the door. I'll be adding some portal bumpers on the laser tests.
Also, if I may, how do I make circles in walls to exactly fit the doors? Also,
Quote from GLaDOS <CoA> on June 24, 2011, 10:26 pmI'll just add a func_instance <or whatever it's called, it's late and my brain is partially shutdown to preserve power> of the elevators/door. Hopefully I can just carve out where toe door will be placed.
I'll just add a func_instance <or whatever it's called, it's late and my brain is partially shutdown to preserve power> of the elevators/door. Hopefully I can just carve out where toe door will be placed.
