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[WIP] [WIP] Test Chamber #3141592653589

A WIP map by me, I've been working on this for a few days now. The lighting and textures are not completed, and some triggers have to be reconfigured. I also need to figure out how to make my doors look nicer.

File Name: test _chamber_pi.zip
File Size: 1.74 MiB
Click here to download Test Chamber #3141592653589

Lets call it Test Chamber ?, shall we? Or maybe 4*arctan(1) if you want to be extreme...

So, problems I could find:
- I think, there is a secret fizzler in the door. I don't think that is necessary but it should be textured anyway.
- Surfaces for lazors should align portal in a fixed way. Or that could happen.
- Outside the playable area, it should be impossible to put a portal or see any texture. However, that didn't effect any kind of gameplay but it's the proper way I think. Also, if there is a chance to see outside of the map, you should use a skybox.

Looks like all of my complains about mapping. But they are not unfixable things. You need to put some more puzzles also, it is a short map with this way.

Spoiler
I like that secret room by the way, I found that kind of funny.

Yes, there is, in fact, a fizzler in the door. I'll be adding some portal bumpers on the laser tests.
Also, if I may, how do I make circles in walls to exactly fit the doors? Also,

Spoiler
Which secret room? there are a few of them. Although I'm fairly certain you meant the turret choir practice.
I'll be adding some new tests with light bridges, faith plates, and repulsion gel. Oddly enough, while my computer is excellent for sketching such things, I still find a pen and paper to be the best tools for designing test chambers.

I'm no master for mapping but easiest way I can think is copy from one of the example maps.

I'll just add a func_instance <or whatever it's called, it's late and my brain is partially shutdown to preserve power> of the elevators/door. Hopefully I can just carve out where toe door will be placed.