[WIP] [WIP] Tesseract
Quote from gizm0steve on June 8, 2012, 12:14 pmThis is my first map. It's an unfolded tesseract. I connected the faces with world portals. I need help debugging this, there are several world portals that are broken, numerous graphical glitches, and errors saying I have too many portals open. It may be the case that not all of this is possible to fix with the P2 engine? Thanks for any help. gizm0steve@gmail.com
File Name: tesseract_c.zip
File Size: 2.78 MiB
Click here to download Tesseract
This is my first map. It's an unfolded tesseract. I connected the faces with world portals. I need help debugging this, there are several world portals that are broken, numerous graphical glitches, and errors saying I have too many portals open. It may be the case that not all of this is possible to fix with the P2 engine? Thanks for any help. @gmail.com">gizm0steve@gmail.com
File Name: tesseract_c.zip
File Size: 2.78 MiB
Click here to download Tesseract
Quote from UsCobra11 on June 8, 2012, 2:37 pmIf you have too many portals of any kind in your map it will result in glitchy gameplay. That's that. Not sure if there is a way to fix it at all.
If you have too many portals of any kind in your map it will result in glitchy gameplay. That's that. Not sure if there is a way to fix it at all.
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Quote from protoborg on June 10, 2012, 3:35 pmThe simplest thing to do is have the world portals only open when the player is within a certain distance. I believe you can achieve this by having a trigger open them only at a certain distance. this means the ones that are not present in the current room will not be open and, thus, not rendered.
The simplest thing to do is have the world portals only open when the player is within a certain distance. I believe you can achieve this by having a trigger open them only at a certain distance. this means the ones that are not present in the current room will not be open and, thus, not rendered.