Please or Register to create posts and topics.

[WIP] [WIP] Tesseract

This is my first map. It's an unfolded tesseract. I connected the faces with world portals. I need help debugging this, there are several world portals that are broken, numerous graphical glitches, and errors saying I have too many portals open. It may be the case that not all of this is possible to fix with the P2 engine? Thanks for any help. @gmail.com">gizm0steve@gmail.com

File Name: tesseract_c.zip
File Size: 2.78 MiB
Click here to download Tesseract

If you have too many portals of any kind in your map it will result in glitchy gameplay. That's that. Not sure if there is a way to fix it at all.

My Hammer Maps
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal

The simplest thing to do is have the world portals only open when the player is within a certain distance. I believe you can achieve this by having a trigger open them only at a certain distance. this means the ones that are not present in the current room will not be open and, thus, not rendered.

Wow! That was...uh, yeah. Just, yeah.