Please or Register to create posts and topics.

[WIP] [WIP] sp_prodigy_chamber1

This is the first part of a series to come and is still not finished. In-Game you will see that part "01" is complete.
When you get back to the starting room and the portal to "02" is half-opened - then you're done!

Here are some screenshots:
http://dev.pro.digy.eu/wp-content/uploa ... _00001.jpg
http://dev.pro.digy.eu/wp-content/uploa ... _00004.jpg
http://dev.pro.digy.eu/wp-content/uploa ... _00006.jpg
http://dev.pro.digy.eu/wp-content/uploa ... _00008.jpg

These are partly outdated, but it's a preview, isn't it!?

! SPOILER WARNING !
Here is a walkthrough for you guys not making it to the end:
http://www.youtube.com/watch?v=ZDqPnp6C_P8

Have fun playing!

File Name: sp_prodigy_chamber1.7z
File Size: 1.77 MiB
Click here to download sp_prodigy_chamber1

Good work.Needs something that gives a bit of direction thou

You mean in order to show the play where to go..
I thought about that, but I wanted to make it a bit harder, allowing people to think :P

But if several people report it's too hard to find the way, I might change it.

Yea some kind of hint as to what needs to be done.It took me a while to figure out the first and last puzzles and I'm pretty sure I didnt solve the 1st one right

I had some beta testers exploiting my map, there should only be one possible solution for both of the tests, I added some arrows as hints.

But it was my intention to keep people thinking of what to do next instead of just directing the player what to do and where to go.

You don't always have to use arrows, picking out something with a light, or using textures to subtle highlight areas - it's hows it's been done at times in portal 1/2 :D