[WIP] [WIP] (sp) Portal Era : Part 2 (Early Beta)
Quote from twxootb on December 28, 2012, 9:57 amSecond part of the Portal Era Adventure.
This is a very early beta.
Please notice every probleme or bug you find.
Please record your blind test (it really helps).- 4 hidden trophies to find
Here is the walkthrough : http://youtu.be/yC7OL0cZZhU
File Name: era2(Rename it with .bsp)
File Size: 39.12 MiB
Click here to download (sp) Portal Era : Part 2 (Early Beta)
Second part of the Portal Era Adventure.
This is a very early beta.
Please notice every probleme or bug you find.
Please record your blind test (it really helps).
- 4 hidden trophies to find
Here is the walkthrough : http://youtu.be/yC7OL0cZZhU
File Name: era2(Rename it with .bsp)
File Size: 39.12 MiB
Click here to download (sp) Portal Era : Part 2 (Early Beta)
Quote from Lpfreaky90 on December 28, 2012, 1:49 pmI removed your thread and map from the PTI maps, since it's a WIP map and not a PTI one.
If you upload it to the wrong category again in the future: just sent a message to me or any of the other moderators and we'll move it for you. No need to make another threadSince the thread is hidden now I'll re-post the last post there:
RectorRocks wrote:Yeap, definitely my solution is unintended.Unintended solution in text
[spoiler]-The grating "gate" bugged, it opened when I didn't even put the CD in the player
-The first reflecting cube, I grabbed it from the same container where you proceed to the stones for the antique cube.
-The antique cube momentum part, when I reached the first stone, I gained more momentum by going back to the part where you get the second reflecting cube, rather than shooting it the white panel above...
-The second reflecting cube is pretty much intended, just the wrong timing.
Because the grating gate bugged, I can access the second reflecting cube first before getting the antique cube.You'll see all of this in my blindrun
Oh, they are some misaligned textures too.[/spoiler]
as for the grass: you can either make a custom grass texture that's unportalable or you can make it a displacement (no need to actually displace it! Or just stick with the noportal volume
I removed your thread and map from the PTI maps, since it's a WIP map and not a PTI one.
If you upload it to the wrong category again in the future: just sent a message to me or any of the other moderators and we'll move it for you. No need to make another thread
Since the thread is hidden now I'll re-post the last post there:
-The first reflecting cube, I grabbed it from the same container where you proceed to the stones for the antique cube.
-The antique cube momentum part, when I reached the first stone, I gained more momentum by going back to the part where you get the second reflecting cube, rather than shooting it the white panel above...
-The second reflecting cube is pretty much intended, just the wrong timing.
Because the grating gate bugged, I can access the second reflecting cube first before getting the antique cube.
You'll see all of this in my blindrun
Oh, they are some misaligned textures too.
as for the grass: you can either make a custom grass texture that's unportalable or you can make it a displacement (no need to actually displace it! Or just stick with the noportal volume

Quote from RectorRocks on December 29, 2012, 3:53 amHere's my blindrun:
Blindrun
[spoiler]ga6zuk52daw[/spoiler]
[spoiler]As you can see, the grating gate bugged, it opened at the start, without placing the disk into the disk player.
When my Portal 2 crashed, I thought the grating gate was meant to open at the start, so I noclipped through :p
You should place indicator lights or signs to indicate that placing the disk into the disk player opens the grating gate, because its not very obvious that the grating is a gate.[/spoiler]
Here's my blindrun:
Blindrun
When my Portal 2 crashed, I thought the grating gate was meant to open at the start, so I noclipped through :p
You should place indicator lights or signs to indicate that placing the disk into the disk player opens the grating gate, because its not very obvious that the grating is a gate.
Quote from twxootb on December 29, 2012, 7:05 amThank You RectorRocks !!! Usefull blindtest
with messages in it XD Well done !
I have to fix a lot of wrong ways, i'll add indicators to help.
I'll change what you notice ! and i'll tell you when i'll upload a new version.
The final version will be longer than this beta, i'll add some rooms.
Thank You RectorRocks !!! Usefull blindtest with messages in it XD Well done !
I have to fix a lot of wrong ways, i'll add indicators to help.
I'll change what you notice ! and i'll tell you when i'll upload a new version.
The final version will be longer than this beta, i'll add some rooms.