[WIP] [WIP] [SP] box_over_goo (No real name yet)
Quote from wrathofmobius on June 22, 2011, 5:46 pmThis map is my first real attempt at creating a semi-releasable map. I'm still working on it, but this is the majority of the map.
The end of the map is if you get a cube on the button in the first room - I actually haven't made an exit yet. Lazy, I know.
Known issues:
* There is no exit. Not a problem... I'll just make an exit. In the next version. For your test.File Name: box_over_goo_v2.zip
File Size: 1.03 MiB
Click here to download box_over_goo (No real name yet)
This map is my first real attempt at creating a semi-releasable map. I'm still working on it, but this is the majority of the map.
The end of the map is if you get a cube on the button in the first room - I actually haven't made an exit yet. Lazy, I know.
Known issues:
* There is no exit. Not a problem... I'll just make an exit. In the next version. For your test.
File Name: box_over_goo_v2.zip
File Size: 1.03 MiB
Click here to download box_over_goo (No real name yet)
[spoiler]WOM Test 1
Laser Cube Quest
Mho' Power - Community Spotlight!
Four Corners[/spoiler]
Quote from Dilbao on June 23, 2011, 9:35 amFirst, some buttons need labeling. Well, that's said, now the real thing.
Dying while trying is a part of puzzle solving. However, I found dying repeatedly just because of the map's desing is annoying, very, very annoying. When I jumped on that first faith plate at the left side, I found myself dead in the water. Alright, that can happen, but there is no place to avoid that plate to look around. Eventually, I solved it, but it wasn't a pleasant feeling at the end.
I can suggest a possible way to change it: Instead of goo, you can place another faith plate to destination that jump to back over you start. That way you can tell player it is part of the puzzle without punishing.
Also, I traped myself on one of the the lower plates. I put hardlight in front of it then jumped on it and I got stuck between hardlight and plate, no way to return.
Overall look of the map is fine, but puzzles need tweaking.
First, some buttons need labeling. Well, that's said, now the real thing.
Dying while trying is a part of puzzle solving. However, I found dying repeatedly just because of the map's desing is annoying, very, very annoying. When I jumped on that first faith plate at the left side, I found myself dead in the water. Alright, that can happen, but there is no place to avoid that plate to look around. Eventually, I solved it, but it wasn't a pleasant feeling at the end.
I can suggest a possible way to change it: Instead of goo, you can place another faith plate to destination that jump to back over you start. That way you can tell player it is part of the puzzle without punishing.
Also, I traped myself on one of the the lower plates. I put hardlight in front of it then jumped on it and I got stuck between hardlight and plate, no way to return.
Overall look of the map is fine, but puzzles need tweaking.
Quote from wrathofmobius on June 23, 2011, 10:12 amGreat suggestions. I'll try to get those in the next version of the map. I'm now thinking of expanding the "hallway" puzzle and turning it into a larger puzzle - maybe it's the means to get to a larger puzzle. However, that will have to wait because I'm currently between desktops, and Hammer took my computer's resources to the limit. :/
Great suggestions. I'll try to get those in the next version of the map. I'm now thinking of expanding the "hallway" puzzle and turning it into a larger puzzle - maybe it's the means to get to a larger puzzle. However, that will have to wait because I'm currently between desktops, and Hammer took my computer's resources to the limit. :/
[spoiler]WOM Test 1
Laser Cube Quest
Mho' Power - Community Spotlight!
Four Corners[/spoiler]
Quote from wrathofmobius on July 27, 2011, 11:55 pmV2 is up! Here's the changelog:
* Removed that horrid AFP hallway and made it into a slightly better puzzle, similar to sp_a2_pull_the_rug, but with HLBs and excursion funnels.
* Added indicator strips where I thought they needed adding.I still think the laser cube puzzle is a bit too fiddly but that's up to all of you to decide.
V2 is up! Here's the changelog:
* Removed that horrid AFP hallway and made it into a slightly better puzzle, similar to sp_a2_pull_the_rug, but with HLBs and excursion funnels.
* Added indicator strips where I thought they needed adding.
I still think the laser cube puzzle is a bit too fiddly but that's up to all of you to decide.
[spoiler]WOM Test 1
Laser Cube Quest
Mho' Power - Community Spotlight!
Four Corners[/spoiler]
