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[WIP] [WIP] SP_1984

Now no longer a wip

File Name: sp_1984_V6.rar
File Size: 1.9 MiB
Click here to download sp_1984_V6

Well first of all, the looks need working on. The acid looks terrible - like a bunch of squares. I couldn't figure out where the cube
was dropping. I didn't use the blue gel at all. I just used the orange to get to the
exit elevator. And the music is overpowering. Thanks.

I noticed several glitches in the game play. Certain surfaces, when portaled, had a 'curtain' over the portals. Like this: http://steamcommunity.com/profiles/76561197988881366/screenshot/630735048416603129. Also, in this screenshot,

Spoiler
I was able to bypass the fizzler
.

Next, I never used a box, just a little trial and error on portal placement, and

Spoiler
put blue gel on the ramp, then jumped over the gap.
In my first play through, I did not notice the button for the cubes, and went on without.

What is the intended function of the portalable surface WAY up above the gap?

It's a decent start, IMHO.

function of the portalable surface is

Spoiler
for blue paint :)

Who needs blue paint?

ybs6XR8OMQs
(Link: http://www.youtube.com/watch?v=ybs6XR8OMQs)

1) Horribly streched textures
2) Misaligned texutres
3) horrible water
4) too easy, too small
5) bugged
6) The bug white thing just doesn't fit in the cave style

Remember: a good map takes a lot of time, Creating lots of bad maps, with a lot of rookie mistakes won't get you good comments. The stretching, the misaligned texures and the shortness of your maps have been noted before, please DO something with the feedback, rather then just create new maps with the same flaws, hoping to get better comments. No, read the feedback, improve (all) your maps before continuing your maps.