[WIP] [WIP] [SP] 1943
Quote from dinnesch on December 23, 2011, 3:07 pmAn old Aperture-themed map of medium difficulty. I estimate it will take 10-20 minutes to play.
My first release(after a lot of horrible attempts at mapping), any kind of feedback(on the puzzle, difficulty, looks etc) is very much appreciated because I want to have a perfectly finished map when it goes out of WIP and plan on making new maps in the future.
File Name: sp_1943.zip
File Size: 6.51?MiB
[SP] 1943
An old Aperture-themed map of medium difficulty. I estimate it will take 10-20 minutes to play.
My first release(after a lot of horrible attempts at mapping), any kind of feedback(on the puzzle, difficulty, looks etc) is very much appreciated because I want to have a perfectly finished map when it goes out of WIP and plan on making new maps in the future.
File Name: sp_1943.zip
File Size: 6.51?MiB
[SP] 1943
Quote from Random on December 23, 2011, 4:31 pmNice map, worth a play. The old Aperture visuals and lighting are great. I would have preferred a more difficult puzzle, but a lot of players like the average ones. I was able to complete it only using one cube, but I don't know if that is a big deal. It only skips a small step and the second one would have made things easier.
Anyway, very good for a first release!
Nice map, worth a play. The old Aperture visuals and lighting are great. I would have preferred a more difficult puzzle, but a lot of players like the average ones. I was able to complete it only using one cube, but I don't know if that is a big deal. It only skips a small step and the second one would have made things easier.
Anyway, very good for a first release!
Quote from dinnesch on December 23, 2011, 4:39 pmRandom wrote:[spoiler]I was able to complete it only using one cube[/spoiler]How? This is definitely something I would like to fix in an update.
Thanks for the feedback!
How? This is definitely something I would like to fix in an update.
Thanks for the feedback!
Quote from Random on December 23, 2011, 6:50 pmdinnesch wrote:How? This is definitely something I would like to fix in an update.I assume I'm supposed to be able to [spoiler]take the box from the first room to the second room[/spoiler]?
I was pretty sure that was intentional, then instead of getting the second box: When I got to the top of the second area I just [spoiler]jumped down onto the blue gel and grabbed the cube. The grate ceiling made me lose a little height, but I still had enough to make my way to the raised platform (now flat from removing the cube) and bounced up from there.[/spoiler]
Either one of those is unintended, I'm betting it's the second one. The second cube makes things easier I just wanted to see if I could break it.
I assume I'm supposed to be able to
I was pretty sure that was intentional, then instead of getting the second box: When I got to the top of the second area I just
Either one of those is unintended, I'm betting it's the second one. The second cube makes things easier I just wanted to see if I could break it
Quote from Djinndrache on December 24, 2011, 3:17 amNot bad, I like how the map looks like someone did put some love into it. The puzzle was okay. It didn't feel very special, but it wasn't too easy either. It could be more challenging though, it was pretty much straight forward and always clear what to do.
kA0jGVbyPuM
(Link: http://www.youtube.com/watch?v=kA0jGVbyPuM)
Not bad, I like how the map looks like someone did put some love into it. The puzzle was okay. It didn't feel very special, but it wasn't too easy either. It could be more challenging though, it was pretty much straight forward and always clear what to do.
kA0jGVbyPuM
(Link: http://www.youtube.com/watch?v=kA0jGVbyPuM)
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from dinnesch on December 24, 2011, 9:43 amDjinndrache, nice to see someone other than myself play the map. I will look into making the puzzle a bit less obvious without becoming ridiculous(actually before releasing the WIP I added some visual clues [spoiler]such as the debris in the yellow room[/spoiler] to make sure it wouldn't be too hard :p ), and making a quality puzzle is my #1 priority for the next map because I got comfortable with Hammer/the Old Aperture style now.
Random wrote:I assume I'm supposed to be able to [spoiler]take the box from the first room to the second room[/spoiler]?
I was pretty sure that was intentional, then instead of getting the second box: When I got to the top of the second area I just [spoiler]jumped down onto the blue gel and grabbed the cube. The grate ceiling made me lose a little height, but I still had enough to make my way to the raised platform (now flat from removing the cube) and bounced up from there.[/spoiler]
Either one of those is unintended, I'm betting it's the second one. The second cube makes things easier I just wanted to see if I could break it.
In the next update this won't be possible, thanks for the explanation.
Djinndrache, nice to see someone other than myself play the map. I will look into making the puzzle a bit less obvious without becoming ridiculous(actually before releasing the WIP I added some visual clues
I was pretty sure that was intentional, then instead of getting the second box: When I got to the top of the second area I just
Either one of those is unintended, I'm betting it's the second one. The second cube makes things easier I just wanted to see if I could break it
In the next update this won't be possible, thanks for the explanation.
Quote from quatrus on December 27, 2011, 9:35 pmVery nice map, love the old style. Puzzle was not overly obvious. The puzzle can be solved without jumping up out of the rooms to the roof, although that is easier, portals are placed the same places. I rather enjoy having more than one way to solve a puzzle - so well done. Wish it was longer....Thanks for creating.
Ready for release???
Very nice map, love the old style. Puzzle was not overly obvious. The puzzle can be solved without jumping up out of the rooms to the roof, although that is easier, portals are placed the same places. I rather enjoy having more than one way to solve a puzzle - so well done. Wish it was longer....Thanks for creating.
Ready for release???
Quote from PCdoc on December 28, 2011, 7:28 pmThe 2nd room had me completely stuck - good job.
I never thought about going [spoiler]up to the roof of the Yellow[/spoiler] room.
The 2nd room had me completely stuck - good job.
I never thought about going
Quote from dinnesch on January 6, 2012, 3:49 amTyronis3 wrote:I finished it with no cubes and in 47 seconds ^.^
I'll probably upload a video soon.That's definitely an exploit, I would like to see the video or an explanation in another way.
I will likely fix the issues this weekend, add some bells and whistles, and release the map in the normal SP section
I'll probably upload a video soon.
That's definitely an exploit, I would like to see the video or an explanation in another way.
I will likely fix the issues this weekend, add some bells and whistles, and release the map in the normal SP section ![]()



