[WIP] [WIP] Shootout
Quote from Nezzy on August 18, 2011, 8:31 pmI'm working on a Wheatley map with 3-4 chambers, and I just want this first one to go through a playability test. Please mention ANY comments/suggestions/concerns that might help improve the map. I want this good and ready when it's released.
http://www.youtube.com/watch?v=-tU1euSKsR8
Just in case you found multiple solutions and want to know which ones are exploits, so have fun.File Name: Shootout.zip
File Size: 2.13?MiB
Shootout
I'm working on a Wheatley map with 3-4 chambers, and I just want this first one to go through a playability test. Please mention ANY comments/suggestions/concerns that might help improve the map. I want this good and ready when it's released.
http://www.youtube.com/watch?v=-tU1euSKsR8
Just in case you found multiple solutions and want to know which ones are exploits, so have fun.
File Name: Shootout.zip
File Size: 2.13?MiB
Shootout
Quote from InvisiblePanda on August 19, 2011, 5:47 amExcellent map
I spent about 30 minutes to solve this puzzle!But i had problems with departure elevator
[spoiler]
[/spoiler]
And by the way you can get a cube without the funnel
pGkTW_WrleA
Excellent map
I spent about 30 minutes to solve this puzzle!
But i had problems with departure elevator

And by the way you can get a cube without the funnel
pGkTW_WrleA
Quote from Hzamd on August 20, 2011, 1:32 pmPretty good map need a large bit of thinking
But thre are things to change :
- if it's a Weathley map where is the potato ?
- Try to make movies in the elevators : it's an option in the arrivadeparture transition ents
- the panel at the enter do not show anything
- if we wait too much time in the room with the panel, the door will close definitively, try a trigger after the door to close it![]()
- and the gel dropper is too old !!! try to replace it by an item dropper enabled
- you should make the cube cleanerAfter you change tis things, it can be a very, very good map
Pretty good map need a large bit of thinking ![]()
But thre are things to change :
- if it's a Weathley map where is the potato ?
- Try to make movies in the elevators : it's an option in the arrivadeparture transition ents
- the panel at the enter do not show anything
- if we wait too much time in the room with the panel, the door will close definitively, try a trigger after the door to close it
- and the gel dropper is too old !!! try to replace it by an item dropper enabled
- you should make the cube cleaner
After you change tis things, it can be a very, very good map ![]()
http://portal.biringa.com/images/d/d4/Announcer_prehub18.wav
Quote from josepezdj on September 3, 2011, 4:50 amI always like it when a map makes you think for a while! Excellent map with many elements well chosen on a kinda clean-decay little space. Very good and clever puzzle that makes you take around 30-40 min. to plan the escape.
I wish this could be part of a mappack because it leaves a really good taste in your mouth.
Here is my playthrough:
Thanks for mapping!
I always like it when a map makes you think for a while! Excellent map with many elements well chosen on a kinda clean-decay little space. Very good and clever puzzle that makes you take around 30-40 min. to plan the escape.
I wish this could be part of a mappack because it leaves a really good taste in your mouth.
Here is my playthrough:
Thanks for mapping!










