Please or Register to create posts and topics.

[WIP] [WIP] Shootout

I'm working on a Wheatley map with 3-4 chambers, and I just want this first one to go through a playability test. Please mention ANY comments/suggestions/concerns that might help improve the map. I want this good and ready when it's released.

http://www.youtube.com/watch?v=-tU1euSKsR8
Just in case you found multiple solutions and want to know which ones are exploits, so have fun.

File Name: Shootout.zip
File Size: 2.13?MiB
Shootout

Excellent map
I spent about 30 minutes to solve this puzzle!

But i had problems with departure elevator

Spoiler
Image

And by the way you can get a cube without the funnel
pGkTW_WrleA

maps > 1 > 2 > 3 > ...

Very good map. Took me a while to figure it out.

Pretty good map need a large bit of thinking :thumbup:
But thre are things to change :
- if it's a Weathley map where is the potato ?
- Try to make movies in the elevators : it's an option in the arrivadeparture transition ents
- the panel at the enter do not show anything
- if we wait too much time in the room with the panel, the door will close definitively, try a trigger after the door to close it :thumbup:
- and the gel dropper is too old !!! try to replace it by an item dropper enabled
- you should make the cube cleaner

After you change tis things, it can be a very, very good map :thumbup:

_________________________________________________________________________
http://portal.biringa.com/images/d/d4/Announcer_prehub18.wav

I always like it when a map makes you think for a while! Excellent map with many elements well chosen on a kinda clean-decay little space. Very good and clever puzzle that makes you take around 30-40 min. to plan the escape.

I wish this could be part of a mappack because it leaves a really good taste in your mouth.

Here is my playthrough:

t48t32fVWL8

Thanks for mapping!

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]