[WIP] [WIP] Project Serenade
Quote from narsqrd on September 16, 2012, 2:13 amProject Serenade is the WIP pre-release of my upcoming Water Temple map. Some of you may remember my previous Legend of Zelda adaptation Forest Temple
I wanted to upload this as a WIP to hopefully catch some bugs and get some feedback before releasing the full map. Let me know what you guys think, is the place confusing, are the puzzles hard enough, etc.
Things that are not done:
- Textures and lighting
- The Dark Link encounter
- General cosmetic touches
- Pesky conveyor beltsThings that are mostly done:
- Portalable surface locations. I'm watching for exploits, particularly with tractor beams
- Most of the puzzles, although some changes may still be madeThings that are definitely done:
- General structure of the map (I won't be adding rooms or breaking things up)
Known issues:
- Some elements stop working after dying and reloading, including (but not limited to) tractor beam blocks not moving and particle effects not appearing. Needs further investigation
- One of the locks can be circumvented, leaving 1 surplus key. This was actually true in the LoZ dungeon, and as such I won't fix itFile Name: sp_Serenade.zip
File Size: 31.09 MiB
Click here to download Project Serenade
Project Serenade is the WIP pre-release of my upcoming Water Temple map. Some of you may remember my previous Legend of Zelda adaptation Forest Temple
I wanted to upload this as a WIP to hopefully catch some bugs and get some feedback before releasing the full map. Let me know what you guys think, is the place confusing, are the puzzles hard enough, etc.
Things that are not done:
- Textures and lighting
- The Dark Link encounter
- General cosmetic touches
- Pesky conveyor belts
Things that are mostly done:
- Portalable surface locations. I'm watching for exploits, particularly with tractor beams
- Most of the puzzles, although some changes may still be made
Things that are definitely done:
- General structure of the map (I won't be adding rooms or breaking things up)
Known issues:
- Some elements stop working after dying and reloading, including (but not limited to) tractor beam blocks not moving and particle effects not appearing. Needs further investigation
- One of the locks can be circumvented, leaving 1 surplus key. This was actually true in the LoZ dungeon, and as such I won't fix it
File Name: sp_Serenade.zip
File Size: 31.09 MiB
Click here to download Project Serenade

Quote from josepezdj on September 17, 2012, 2:24 amI got stuck in the lowest floor when I was checking the whole area and feel into that mini-room with the orange spikes on top of a wall (with a door and fizzler beyond...). The only portalable surface I could reach from that angle was the one where the (blue) fuunel is... so obviously I couldn't get out
However, I frankly think the map is in a too early stage, even for a WIP... some more work would have made more and better feedback possible imho. Anyway, I'll specifically check out the puzzles this evening as I couldn't spend much time in it yesterday. I'll try to continue and let you know more thoughts.
I got stuck in the lowest floor when I was checking the whole area and feel into that mini-room with the orange spikes on top of a wall (with a door and fizzler beyond...). The only portalable surface I could reach from that angle was the one where the (blue) fuunel is... so obviously I couldn't get out
However, I frankly think the map is in a too early stage, even for a WIP... some more work would have made more and better feedback possible imho. Anyway, I'll specifically check out the puzzles this evening as I couldn't spend much time in it yesterday. I'll try to continue and let you know more thoughts.
Quote from narsqrd on September 17, 2012, 2:18 pmMaybe the orange was throwing people off, I changed all the right surfaces to white
You shouldn't be stuck in that room, you can portal the big center column room from down there
Maybe the orange was throwing people off, I changed all the right surfaces to white
You shouldn't be stuck in that room, you can portal the big center column room from down there
Quote from Sphyrch on September 17, 2012, 5:22 pmthe orange surfaces are very confusing and harsh on the eye. this may be a wip just to show layout of map but many textures seem unpleasant. will retry next, improved version
the orange surfaces are very confusing and harsh on the eye. this may be a wip just to show layout of map but many textures seem unpleasant. will retry next, improved version