[WIP] [WIP] New conceppt + monitor issue
Quote from CDFLion on July 4, 2012, 5:59 pmI made this map from an idea i had on my way home. I made the map and here it is.
The concept is character switch. Through a "fizzler type" field, the player would switch the player model between Atlas and Chell. Atlas would be able to cross disencouragement fields and Chell would be able to swim.The reasons I posted it in the "works in progress" are:
1- I have a monitor that doesnt show the player Done! Used the worldportal
2- Want your opinion on the main concept
3_ Not sure if Pakrat worked
4- Suggestions are welcomePS: its still a work in progress
File Name: characterswitchv1_1.7z
File Size: 604.27 KiB
Click here to download New conceppt + monitor issue [UPDATED]
I made this map from an idea i had on my way home. I made the map and here it is.
The concept is character switch. Through a "fizzler type" field, the player would switch the player model between Atlas and Chell. Atlas would be able to cross disencouragement fields and Chell would be able to swim.
The reasons I posted it in the "works in progress" are:
1- I have a monitor that doesnt show the player Done! Used the worldportal
2- Want your opinion on the main concept
3_ Not sure if Pakrat worked
4- Suggestions are welcome
PS: its still a work in progress
File Name: characterswitchv1_1.7z
File Size: 604.27 KiB
Click here to download New conceppt + monitor issue [UPDATED]
Quote from FelixGriffin on July 4, 2012, 6:49 pmInteresting idea. Be sure to make it clear, maybe make the player's view monochrome for Atlas or supersaturated for Chell?
Interesting idea. Be sure to make it clear, maybe make the player's view monochrome for Atlas or supersaturated for Chell?
Quote from CDFLion on July 5, 2012, 11:24 amTried a few tricks like prop_mirror, point view, changed a few settings on the monitor: nothing works.
Tried a few tricks like prop_mirror, point view, changed a few settings on the monitor: nothing works.
Quote from FelixGriffin on July 5, 2012, 1:31 pmLink a worldportal to itself to get a makeshift mirror, or make a monitor model with two skins (Atlas and Chell).
For the screen effect, mess around with an env_fade entity.
Link a worldportal to itself to get a makeshift mirror, or make a monitor model with two skins (Atlas and Chell).
For the screen effect, mess around with an env_fade entity.