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[WIP] [WIP] Multiboxing

Wheatly found the lost files of the World of Warcraft Forums.
Where he found complains about Multiboxers and developped his own Interpretation of this.

File Name: Multiboxing.rar
File Size: 2.86 MiB
Click here to download Multiboxing

My Portal 2 Maps:
1 , 2 , 3

This was a lot of fun overall and the new multibox puzzle element is plain cool. You put some work into this. A few thoughts:

My thoughts. (SPOILER)

Spoiler
* The second-room puzzle was great. You came up with a unique puzzle for a unique puzzle element (manipulating and flinging half of a multibox, and even using it as a hanging "chain" used to cross a chasm)

* In the second room, I don't see a purpose for the wall-mounted aerial faith plate. I guess it exists to prevent the player from getting stuck, but I kept walking into it by accident trying to drag the bottom half of the multibox into position. I assume that the intended solution here is to drag the multibox so that it is vertical through the glass, then place the other box onto the bottom multibox-half so that it is high enough to block the laser.

* In the third room, your use of the Wheatley monster-box is awesome. I have never seen it used like that before and it turns the usually pretty annoying cube into a great puzzle element. I think the intended solution here is to allow it to walk through each laser in succession, turning off the laser fields so that you can walk through. I also assumed that I should be carrying the redirection cube through these laser fields, but that was incorrect.

* In the fourth room, (I think) the intended solution is to leapfrog the reflector cube and wheatley cube across the laser floor (jumping on each successively) to get to the other side, where the portal gun is waiting. This was tedious and would have been easier if my box wasn't running towards me the whole time. I think it's an okay puzzle element but in this room doing so with the Wheatley box it seems out-of-place due to the tedium involved.

* The lack of a multibox in the third and fourth rooms is a bit saddening, as I was just getting into it. I think if a multibox puzzle to cross the laser floor in the fourth room was added to replace leapfrogging with the other two boxes, it would be better.

* I didn't really like the fifth last room where you had to jump through the laser field. It wasn't difficult, but it seemed out-of-place with respect to the previous rooms. That said, I do notice a very distinct gradual transition throughout these chambers from thought-based puzzles to coordination-based puzzles. Perhaps that transition is what you were aiming for, in which case you did a good job.

Overall this map is great and shows a lot of potential. I will definitely come back to see the finished product.

Portal 2 Engineer - A map designed to make you think.
Ruien wrote:
Spoiler
* In the fourth room, (I think) the intended solution is to leapfrog the reflector cube and wheatley cube across the laser floor (jumping on each successively) to get to the other side, where the portal gun is waiting. This was tedious and would have been easier if my box wasn't running towards me the whole time. I think it's an okay puzzle element but in this room doing so with the Wheatley box it seems out-of-place due to the tedium involved.

There are Several Solutions to this Room, though all would be qualified tedium in this regard.

Spoiler
You can for example send the Monsterbox on its way and Jump on his back and Jump further to ive it a chance to move forward. (Intented first Solution)
Or you could balance far on the Back of the Box, seems to work just as "well".

Ruien wrote:
Spoiler
* The lack of a multibox in the third and fourth rooms is a bit saddening, as I was just getting into it. I think if a multibox puzzle to cross the laser floor in the fourth room was added to replace leapfrogging with the other two boxes, it would be better.

I'm trying to come up with some Multibox design for the Monsterbox-Part2, need to test an Idea right now.

For the Lasers before the elevator, they are more or less an placeholder, untill I build the real last Puzzle with Multiboxes.

My Portal 2 Maps:
1 , 2 , 3